My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Balloon Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon
Giant Snowball
Spear Goblins Bats Balloon Lumberjack
Zap
Spear Goblins Bats Balloon
Barbarian Barrel
Spear Goblins Electro Wizard Magic Archer Lumberjack
The Log
Spear Goblins Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Balloon Electro Wizard Magic Archer Lumberjack
Fireball
Balloon Electro Wizard Magic Archer Lumberjack
Poison
Spear Goblins Bats Balloon Electro Wizard Magic Archer
Lightning
Balloon Electro Wizard Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Electro Wizard Magic Archer Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Arrows Electro Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Balloon Lumberjack Mega Knight
Bats
Balloon Mega Knight Lumberjack
Arrows
Balloon Lumberjack Mega Knight
Balloon
Bats Arrows Lumberjack Spear Goblins Electro Wizard Magic Archer Mega Knight
Electro Wizard
Balloon Magic Archer Lumberjack Mega Knight
Magic Archer
Balloon Electro Wizard Lumberjack Mega Knight
Lumberjack
Balloon Spear Goblins Bats Arrows Electro Wizard Magic Archer Mega Knight
Mega Knight
Bats Spear Goblins Arrows Balloon Electro Wizard Magic Archer Lumberjack

Defense Synergies 1 14

Spear Goblins
Bats Arrows Electro Wizard Lumberjack Mega Knight
Bats
Spear Goblins Electro Wizard Lumberjack Mega Knight
Arrows
Mega Knight Spear Goblins Lumberjack
Balloon
Electro Wizard
Spear Goblins Bats Magic Archer Lumberjack Mega Knight
Magic Archer
Electro Wizard Lumberjack Mega Knight
Lumberjack
Spear Goblins Bats Arrows Electro Wizard Magic Archer
Mega Knight
Arrows Spear Goblins Bats Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard Magic Archer
Lumberjack Bats Electro Wizard Mega Knight
Lumberjack Mega Knight Bats Electro Wizard
Lumberjack Bats Electro Wizard Mega Knight
Arrows Lumberjack Mega Knight
Arrows Spear Goblins Bats Electro Wizard Magic Archer Lumberjack Mega Knight
Bats Electro Wizard Spear Goblins Arrows Magic Archer
Arrows Electro Wizard Magic Archer Mega Knight
Lumberjack
Spear Goblins Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Spear Goblins Arrows Magic Archer Lumberjack Mega Knight
Arrows Spear Goblins Bats Electro Wizard Magic Archer
Lumberjack Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows Electro Wizard Magic Archer Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack Mega Knight
Mega Knight Bats Arrows Electro Wizard Lumberjack
Arrows Mega Knight Spear Goblins Bats Electro Wizard Magic Archer Lumberjack
Arrows Spear Goblins Bats Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Spear Goblins Bats Arrows Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Electro Wizard
Electro Wizard Arrows Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Bats Electro Wizard
Lumberjack Mega Knight Bats Electro Wizard
Lumberjack Mega Knight
Arrows Bats Electro Wizard Magic Archer
Spear Goblins Bats Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Spear Goblins Bats Magic Archer
Mega Knight Bats Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Lumberjack
Magic Archer Mega Knight
Electro Wizard Spear Goblins Bats Magic Archer Lumberjack
Bats Arrows Mega Knight Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer Mega Knight
Arrows Spear Goblins Bats Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats Electro Wizard Lumberjack
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Spear Goblins Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Bats
Arrows Electro Wizard Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Bats Arrows Electro Wizard Magic Archer
Electro Wizard Bats
Arrows Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows Magic Archer
Electro Wizard Spear Goblins Bats Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Electro Wizard Magic Archer Lumberjack Mega Knight
Arrows Magic Archer
Arrows
Mega Knight
Bats Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Electro Wizard Magic Archer Mega Knight

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