My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Goblin Barrel
Giant Snowball
Spear Goblins Barbarians Goblin Barrel Baby Dragon Witch
Zap
Spear Goblins Goblin Barrel Witch
Barbarian Barrel
Spear Goblins Barbarians Goblin Barrel Witch
The Log
Spear Goblins Barbarians Goblin Barrel Witch
Earthquake
Spear Goblins Barbarians Goblin Barrel Witch
Arrows
Spear Goblins Goblin Barrel Witch
Royal Delivery
Spear Goblins Barbarians Goblin Barrel Baby Dragon Witch
Fireball
Barbarians Goblin Barrel Baby Dragon Witch
Poison
Spear Goblins Barbarians Witch
Lightning
Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Barrel Baby Dragon Freeze Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Goblin Barrel Baby Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Giant Baby Dragon
Barbarians
Giant
Goblin Barrel Spear Goblins Baby Dragon Witch The Log
Goblin Barrel
Spear Goblins Giant Baby Dragon
Baby Dragon
Spear Goblins Giant Goblin Barrel Witch
Freeze
Witch
Giant Baby Dragon
The Log
Giant

Defense Synergies 0 6

Spear Goblins
Barbarians Baby Dragon The Log
Barbarians
Spear Goblins
Giant
Goblin Barrel
Baby Dragon
Spear Goblins Witch The Log
Freeze
Witch
Baby Dragon The Log
The Log
Spear Goblins Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon The Log
Barbarians Witch The Log
Barbarians Witch Freeze
Barbarians Witch
Barbarians The Log
Freeze The Log Spear Goblins Baby Dragon
Spear Goblins Baby Dragon Freeze Witch
Barbarians Baby Dragon The Log
Barbarians Witch
Spear Goblins Barbarians
Barbarians Witch Spear Goblins Baby Dragon Freeze The Log
Spear Goblins Baby Dragon Witch
Barbarians Freeze Witch The Log
Barbarians Baby Dragon Freeze Witch The Log
Barbarians
Barbarians Freeze The Log
Barbarians Witch
Spear Goblins Barbarians Baby Dragon Witch The Log
Baby Dragon Freeze Witch The Log Spear Goblins Barbarians
Barbarians
Spear Goblins Barbarians Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Witch
Baby Dragon The Log
Barbarians Spear Goblins Witch The Log
Barbarians The Log
Barbarians Witch
Baby Dragon Freeze Witch
Spear Goblins Barbarians Witch
Barbarians
Freeze Spear Goblins Barbarians Baby Dragon Witch The Log
Witch Barbarians
Barbarians Witch
Barbarians The Log
Barbarians Witch
Barbarians Baby Dragon Witch
Barbarians Witch Spear Goblins Baby Dragon Freeze The Log
Barbarians Baby Dragon Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze The Log
Baby Dragon The Log
Baby Dragon The Log
Barbarians Freeze The Log
Baby Dragon The Log
Spear Goblins Baby Dragon Freeze Witch
Baby Dragon Witch The Log
The Log Baby Dragon Freeze
The Log
The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Spear Goblins Baby Dragon Witch The Log
Baby Dragon The Log
Freeze
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Barbarians Baby Dragon The Log
Freeze The Log Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch
Freeze Witch
The Log
Freeze
The Log
Spear Goblins Barbarians Freeze Witch
Baby Dragon Witch
Freeze
The Log
Baby Dragon
The Log Baby Dragon
Baby Dragon Freeze Witch The Log
Witch
Baby Dragon Freeze Witch The Log

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