My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Hog Rider
Giant Snowball
Spear Goblins Hog Rider Lumberjack
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Elite Barbarians Electro Wizard Lumberjack
The Log
Spear Goblins Elite Barbarians Hog Rider Lumberjack
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elite Barbarians Hog Rider Electro Wizard Lumberjack
Fireball
Elite Barbarians Hog Rider Electro Wizard Lumberjack
Poison
Spear Goblins Electro Wizard
Lightning
Elite Barbarians Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Arrows Hog Rider Electro Wizard Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Spear Goblins Arrows Hog Rider

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Elite Barbarians Lumberjack Mega Knight
Arrows
Elite Barbarians Hog Rider Mirror Lumberjack Mega Knight
Elite Barbarians
Arrows Spear Goblins Hog Rider Lumberjack Mega Knight
Hog Rider
Spear Goblins Arrows Elite Barbarians Mirror Electro Wizard Lumberjack Mega Knight
Mirror
Arrows Hog Rider Lumberjack
Electro Wizard
Hog Rider Lumberjack Mega Knight
Lumberjack
Spear Goblins Arrows Elite Barbarians Hog Rider Mirror Electro Wizard Mega Knight
Mega Knight
Spear Goblins Arrows Elite Barbarians Hog Rider Electro Wizard Lumberjack

Defense Synergies 2 11

Spear Goblins
Arrows Electro Wizard Lumberjack Mega Knight
Arrows
Mirror Mega Knight Spear Goblins Lumberjack
Elite Barbarians
Mega Knight
Hog Rider
Mirror
Arrows Electro Wizard Lumberjack Mega Knight
Electro Wizard
Spear Goblins Mirror Lumberjack Mega Knight
Lumberjack
Spear Goblins Arrows Mirror Electro Wizard
Mega Knight
Arrows Spear Goblins Elite Barbarians Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Elite Barbarians Lumberjack Electro Wizard Mega Knight
Lumberjack Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Electro Wizard Mega Knight
Arrows Elite Barbarians Lumberjack Mega Knight
Arrows Spear Goblins Electro Wizard Lumberjack Mega Knight
Electro Wizard Spear Goblins Arrows
Arrows Electro Wizard Mega Knight
Elite Barbarians Lumberjack
Elite Barbarians Spear Goblins Electro Wizard Lumberjack Mega Knight
Electro Wizard Spear Goblins Arrows Lumberjack Mega Knight
Arrows Spear Goblins Electro Wizard
Lumberjack Mega Knight Elite Barbarians Electro Wizard
Mega Knight Arrows Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack Mega Knight
Elite Barbarians Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Elite Barbarians Electro Wizard Lumberjack
Arrows Mega Knight Spear Goblins Elite Barbarians Electro Wizard Lumberjack
Arrows Spear Goblins Electro Wizard Lumberjack Mega Knight
Elite Barbarians Electro Wizard Lumberjack
Mega Knight Spear Goblins Arrows Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Elite Barbarians Electro Wizard
Lumberjack Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Lumberjack Mega Knight
Arrows Electro Wizard
Spear Goblins Elite Barbarians Electro Wizard Lumberjack
Mega Knight Elite Barbarians Lumberjack
Electro Wizard Mega Knight Spear Goblins Elite Barbarians
Mega Knight Elite Barbarians Lumberjack
Mega Knight Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Lumberjack
Mega Knight
Elite Barbarians Electro Wizard Spear Goblins Lumberjack
Arrows Mega Knight Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Spear Goblins
Arrows
Arrows
Arrows
Elite Barbarians Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Spear Goblins Arrows
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Elite Barbarians Arrows Electro Wizard
Electro Wizard
Elite Barbarians
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Spear Goblins
Arrows Electro Wizard
Arrows
Electro Wizard Lumberjack Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: