My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
The Log
Spear Goblins Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
Fireball
Goblin Barrel Skeleton Army Electro Wizard
Poison
Spear Goblins Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rage Skeleton Army Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Arrows Goblin Barrel Skeleton Army Electro Wizard Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Arrows Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Giant Skeleton
Arrows
Goblin Barrel Giant Skeleton
Rage
Giant Skeleton Electro Wizard
Goblin Barrel
Spear Goblins Arrows Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Spear Goblins Arrows Rage Goblin Barrel Electro Wizard
Electro Giant
Electro Wizard
Rage Giant Skeleton

Defense Synergies 0 8

Spear Goblins
Arrows Skeleton Army Giant Skeleton Electro Wizard
Arrows
Spear Goblins Giant Skeleton
Rage
Goblin Barrel
Skeleton Army
Spear Goblins Giant Skeleton Electro Wizard
Giant Skeleton
Spear Goblins Arrows Skeleton Army Electro Wizard
Electro Giant
Electro Wizard
Spear Goblins Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Arrows
Arrows Giant Skeleton Electro Giant Electro Wizard
Skeleton Army
Skeleton Army Spear Goblins Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Spear Goblins Arrows Giant Skeleton Electro Giant
Arrows Spear Goblins Electro Wizard
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Arrows Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Giant Electro Wizard
Arrows Skeleton Army Electro Wizard
Arrows Spear Goblins Skeleton Army Electro Wizard
Arrows Spear Goblins Giant Skeleton Electro Wizard
Electro Wizard
Skeleton Army Spear Goblins Arrows Giant Skeleton Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Giant Skeleton Electro Giant Electro Wizard
Electro Wizard Arrows
Skeleton Army Giant Skeleton Spear Goblins Electro Wizard
Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Arrows Electro Giant Electro Wizard
Skeleton Army Spear Goblins Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Spear Goblins Skeleton Army
Skeleton Army
Giant Skeleton
Skeleton Army Arrows Giant Skeleton Electro Giant Electro Wizard
Skeleton Army Giant Skeleton
Skeleton Army Electro Giant
Skeleton Army Electro Giant Electro Wizard Spear Goblins Giant Skeleton
Arrows Giant Skeleton Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Electro Giant Spear Goblins
Arrows
Arrows
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows Electro Giant
Giant Skeleton
Arrows
Arrows
Arrows Electro Giant
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Giant Electro Wizard
Electro Wizard Electro Giant
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Spear Goblins Skeleton Army
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows Giant Skeleton Electro Giant
Electro Giant Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Giant Electro Wizard

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