My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Guards
Giant Snowball
Spear Goblins Hog Rider Guards
Zap
Spear Goblins Mortar Guards
Barbarian Barrel
Spear Goblins Mortar Valkyrie Wizard Guards
The Log
Spear Goblins Hog Rider Guards
Earthquake
Spear Goblins Mortar Hog Rider Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Valkyrie Hog Rider Wizard Guards
Fireball
Mortar Hog Rider Wizard
Poison
Spear Goblins Mortar Wizard Guards
Lightning
Mortar Valkyrie Wizard
Rocket
Mortar Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Guards Mortar Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Mortar
Arrows
Hog Rider Mortar
Mortar
Spear Goblins Arrows Hog Rider The Log
Valkyrie
Spear Goblins Hog Rider Wizard
Hog Rider
Spear Goblins Arrows Valkyrie The Log Mortar Wizard Guards
Wizard
Valkyrie Hog Rider
Guards
Hog Rider The Log
The Log
Hog Rider Mortar Guards

Defense Synergies 0 16

Spear Goblins
Arrows Mortar Valkyrie Guards The Log
Arrows
Spear Goblins Mortar Valkyrie
Mortar
Spear Goblins Arrows Valkyrie Wizard Guards The Log
Valkyrie
Spear Goblins Arrows Mortar Wizard The Log
Hog Rider
Wizard
Mortar Valkyrie Guards The Log
Guards
Spear Goblins Mortar Wizard The Log
The Log
Spear Goblins Mortar Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Valkyrie Wizard The Log
Mortar Valkyrie The Log
Mortar Valkyrie
Mortar Valkyrie Guards
Arrows Valkyrie The Log
Arrows The Log Spear Goblins Valkyrie Guards
Spear Goblins Arrows Mortar Wizard
Arrows Valkyrie The Log
Mortar
Guards Spear Goblins Valkyrie
Valkyrie Guards Spear Goblins Arrows Wizard The Log
Arrows Spear Goblins Wizard
Mortar Valkyrie Wizard Guards The Log
Valkyrie Wizard Arrows Mortar Guards The Log
Mortar
Mortar The Log
Wizard Arrows Mortar Valkyrie
Arrows Mortar Spear Goblins Valkyrie Wizard Guards The Log
Arrows Mortar Valkyrie Wizard The Log Spear Goblins Guards
Mortar
Valkyrie Wizard Spear Goblins Arrows Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Spear Goblins
Arrows Mortar Valkyrie Wizard The Log
Guards Spear Goblins Valkyrie The Log
Valkyrie Guards The Log
Valkyrie Guards
Arrows Wizard
Guards Spear Goblins Valkyrie
Valkyrie
Spear Goblins Mortar Valkyrie The Log
Guards
Valkyrie Guards
Arrows Valkyrie Guards The Log
Valkyrie Wizard Guards
Wizard Valkyrie
Guards Spear Goblins Mortar Valkyrie The Log
Arrows Valkyrie Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Guards The Log
Arrows Mortar The Log
Arrows The Log
Arrows Valkyrie Guards The Log
Wizard Arrows Mortar Valkyrie The Log
Arrows Wizard Spear Goblins
Arrows Mortar Wizard The Log
Arrows The Log Wizard
Arrows The Log Mortar Wizard
Guards
Arrows Mortar Valkyrie Wizard The Log
Arrows Wizard
Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Spear Goblins Arrows Mortar Wizard The Log
Arrows Mortar Wizard The Log
Arrows Mortar
Arrows Mortar Wizard The Log
Arrows Mortar Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Mortar The Log
Arrows The Log Mortar Valkyrie Wizard
Arrows Mortar The Log Wizard
Arrows Mortar Wizard The Log
Arrows Mortar The Log
Arrows Wizard
Wizard Guards
Arrows Mortar Wizard The Log
Arrows
Arrows Wizard The Log
Spear Goblins Guards
Arrows Wizard
Arrows The Log
Valkyrie Wizard
Arrows The Log Mortar Wizard
Arrows
Guards The Log
Mortar The Log

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