My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Dart Goblin Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Battle Ram Guards
Giant Snowball
Spear Goblins Minions Goblin Gang Barbarians Dart Goblin Battle Ram Guards
Zap
Spear Goblins Minions Goblin Gang Dart Goblin Battle Ram Guards
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Dart Goblin Battle Ram Guards
The Log
Spear Goblins Goblin Gang Barbarians Dart Goblin Battle Ram Guards
Earthquake
Spear Goblins Goblin Gang Barbarians Guards
Arrows
Spear Goblins Minions Goblin Gang Dart Goblin Guards
Royal Delivery
Spear Goblins Minions Goblin Gang Barbarians Dart Goblin Battle Ram Guards
Fireball
Minions Goblin Gang Barbarians Dart Goblin Battle Ram
Poison
Spear Goblins Minions Goblin Gang Barbarians Dart Goblin Guards
Lightning
Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Goblin Gang Dart Goblin Guards Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Goblin Gang

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Dart Goblin Battle Ram
Arrows
Battle Ram
Minions
Battle Ram
Goblin Gang
Spear Goblins Dart Goblin Battle Ram
Barbarians
Dart Goblin
Spear Goblins Goblin Gang Battle Ram
Battle Ram
Spear Goblins Arrows Minions Goblin Gang Dart Goblin
Guards

Defense Synergies 0 12

Spear Goblins
Arrows Minions Goblin Gang Barbarians Dart Goblin Guards
Arrows
Spear Goblins Barbarians
Minions
Spear Goblins Dart Goblin
Goblin Gang
Spear Goblins Barbarians Dart Goblin Guards
Barbarians
Spear Goblins Arrows Goblin Gang
Dart Goblin
Spear Goblins Minions Goblin Gang Guards
Battle Ram
Guards
Spear Goblins Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Dart Goblin
Barbarians Minions Goblin Gang Dart Goblin
Goblin Gang Barbarians Minions Dart Goblin
Barbarians Minions Goblin Gang Dart Goblin Guards
Arrows Barbarians
Arrows Goblin Gang Spear Goblins Minions Dart Goblin Guards
Minions Dart Goblin Spear Goblins Arrows Goblin Gang
Arrows Barbarians Dart Goblin
Barbarians Minions Goblin Gang
Goblin Gang Guards Spear Goblins Barbarians Dart Goblin
Minions Goblin Gang Barbarians Dart Goblin Guards Spear Goblins Arrows
Arrows Minions Spear Goblins Goblin Gang Dart Goblin
Barbarians Minions Goblin Gang Guards
Arrows Minions Goblin Gang Barbarians Dart Goblin Guards
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Arrows Minions Goblin Gang
Arrows Spear Goblins Minions Goblin Gang Barbarians Dart Goblin Guards
Arrows Spear Goblins Minions Barbarians Dart Goblin Guards
Barbarians Dart Goblin
Goblin Gang Spear Goblins Arrows Minions Barbarians Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Guards Spear Goblins
Arrows Goblin Gang
Goblin Gang Barbarians Guards Spear Goblins Minions
Goblin Gang Guards Barbarians
Barbarians Goblin Gang Guards
Arrows Minions Goblin Gang Dart Goblin
Goblin Gang Guards Spear Goblins Minions Barbarians Dart Goblin
Barbarians
Spear Goblins Minions Barbarians
Goblin Gang Barbarians Dart Goblin Guards
Minions Barbarians Dart Goblin Guards
Arrows Barbarians Guards
Barbarians Goblin Gang Guards
Barbarians Dart Goblin
Goblin Gang Barbarians Guards Spear Goblins Minions Dart Goblin
Arrows Minions Barbarians Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Barbarians Dart Goblin Guards
Arrows
Arrows Spear Goblins Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Minions Goblin Gang Guards
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Arrows Dart Goblin
Spear Goblins Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Minions
Arrows Dart Goblin
Arrows Dart Goblin
Minions
Arrows
Arrows Barbarians
Arrows
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Minions Dart Goblin Guards
Arrows Dart Goblin
Arrows
Arrows
Spear Goblins Minions Goblin Gang Barbarians Dart Goblin Guards
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Minions Goblin Gang Dart Goblin Guards
Dart Goblin
Dart Goblin

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