My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Wall Breakers
Giant Snowball
Spear Goblins Minions Wall Breakers
Zap
Spear Goblins Minions Firecracker Wall Breakers
Barbarian Barrel
Spear Goblins Firecracker Tesla Wall Breakers Ice Wizard
The Log
Spear Goblins Firecracker Wall Breakers
Earthquake
Spear Goblins Firecracker Tesla
Arrows
Spear Goblins Minions Firecracker Wall Breakers
Royal Delivery
Spear Goblins Minions Firecracker Wall Breakers Ice Wizard
Fireball
Minions Firecracker Tesla Wall Breakers Ice Wizard
Poison
Spear Goblins Minions Firecracker Ice Wizard
Lightning
Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Minions Firecracker Ice Wizard Tesla Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Minions

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Wall Breakers
Arrows
Wall Breakers
Minions
Firecracker Wall Breakers
Firecracker
Spear Goblins Minions Wall Breakers
Tesla
Wall Breakers
Spear Goblins Arrows Minions Firecracker
Poison
Ice Wizard

Defense Synergies 1 14

Spear Goblins
Tesla Arrows Minions Firecracker Poison Ice Wizard
Arrows
Spear Goblins Tesla Ice Wizard
Minions
Spear Goblins Firecracker Tesla Ice Wizard
Firecracker
Spear Goblins Minions Tesla Ice Wizard
Tesla
Spear Goblins Arrows Minions Firecracker Poison
Wall Breakers
Poison
Spear Goblins Tesla Ice Wizard
Ice Wizard
Spear Goblins Arrows Minions Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Firecracker Tesla
Minions Firecracker Tesla Ice Wizard
Tesla Minions Ice Wizard
Tesla Minions Firecracker Ice Wizard
Arrows Firecracker Poison
Arrows Spear Goblins Minions Firecracker Tesla Ice Wizard
Minions Tesla Spear Goblins Arrows Firecracker Poison Ice Wizard
Arrows Tesla Poison
Tesla Minions Ice Wizard
Spear Goblins Firecracker Tesla Ice Wizard
Minions Poison Ice Wizard Spear Goblins Arrows Firecracker Tesla
Arrows Minions Tesla Spear Goblins Firecracker Poison Ice Wizard
Tesla Minions Ice Wizard
Arrows Minions Firecracker Tesla Poison
Tesla
Tesla
Tesla Arrows Minions Firecracker Poison
Arrows Tesla Spear Goblins Minions Firecracker Ice Wizard
Arrows Poison Spear Goblins Minions Firecracker Tesla Ice Wizard
Tesla
Spear Goblins Arrows Minions Firecracker Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla
Poison Arrows Firecracker Tesla
Spear Goblins Minions
Tesla
Tesla
Arrows Firecracker Poison Minions Tesla Ice Wizard
Spear Goblins Minions Tesla Ice Wizard
Tesla
Spear Goblins Minions Firecracker Poison
Tesla
Minions Tesla
Arrows Poison
Tesla
Firecracker Tesla
Tesla Spear Goblins Minions Firecracker Poison
Arrows Minions Poison Firecracker Tesla Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Ice Wizard
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Spear Goblins Minions Ice Wizard
Arrows Firecracker Poison
Arrows Poison Firecracker Ice Wizard
Arrows Poison Firecracker
Minions Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Minions Firecracker Poison
Arrows Firecracker Poison
Spear Goblins Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Minions
Arrows Firecracker Poison
Arrows Firecracker Poison
Minions Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Ice Wizard
Arrows Firecracker Poison Ice Wizard
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Ice Wizard
Minions Firecracker Poison
Poison Arrows
Arrows Firecracker Poison
Arrows Firecracker Poison
Spear Goblins Minions
Poison Arrows Firecracker Ice Wizard
Arrows
Poison Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker
Minions Firecracker Poison
Firecracker Poison
Poison Firecracker

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