My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Guards Miner
Giant Snowball
Spear Goblins Goblin Gang Guards Miner Little Prince
Zap
Spear Goblins Goblin Gang Mortar Guards Little Prince
Barbarian Barrel
Spear Goblins Knight Goblin Gang Mortar Guards Little Prince
The Log
Spear Goblins Goblin Gang Guards Little Prince
Earthquake
Spear Goblins Goblin Gang Mortar Guards
Arrows
Spear Goblins Goblin Gang Guards Little Prince
Royal Delivery
Spear Goblins Knight Goblin Gang Guards Miner Little Prince
Fireball
Goblin Gang Mortar Little Prince
Poison
Spear Goblins Goblin Gang Mortar Guards Little Prince
Lightning
Knight Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Goblin Gang Guards Miner Little Prince Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Goblin Gang Mortar
Arrows
Knight Mortar Miner
Knight
Spear Goblins Goblin Gang Mortar Arrows Miner Little Prince
Goblin Gang
Knight Miner Spear Goblins Mortar
Mortar
Knight Miner Spear Goblins Arrows Goblin Gang
Guards
Miner
Miner
Spear Goblins Goblin Gang Mortar Guards Arrows Knight
Little Prince
Knight

Defense Synergies 3 13

Spear Goblins
Knight Arrows Goblin Gang Mortar Guards Little Prince
Arrows
Spear Goblins Knight Mortar Little Prince
Knight
Spear Goblins Goblin Gang Little Prince Arrows Mortar
Goblin Gang
Knight Spear Goblins Mortar Guards Miner
Mortar
Spear Goblins Arrows Knight Goblin Gang Guards
Guards
Spear Goblins Goblin Gang Mortar
Miner
Goblin Gang
Little Prince
Knight Spear Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar
Knight Goblin Gang Mortar
Goblin Gang Mortar Knight
Knight Goblin Gang Mortar Guards
Arrows
Arrows Goblin Gang Spear Goblins Guards
Spear Goblins Arrows Goblin Gang Mortar Little Prince
Arrows
Goblin Gang Mortar
Knight Goblin Gang Guards Spear Goblins Miner Little Prince
Goblin Gang Guards Spear Goblins Arrows Knight
Arrows Spear Goblins Goblin Gang
Mortar Knight Goblin Gang Guards
Arrows Goblin Gang Mortar Guards
Knight Goblin Gang Mortar
Goblin Gang Mortar
Arrows Knight Goblin Gang Mortar
Arrows Mortar Spear Goblins Knight Goblin Gang Guards Little Prince
Arrows Mortar Spear Goblins Knight Guards Little Prince
Mortar
Goblin Gang Spear Goblins Arrows Knight Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Spear Goblins
Arrows Knight Goblin Gang Mortar Miner
Goblin Gang Guards Spear Goblins Knight
Goblin Gang Guards Knight
Knight Goblin Gang Guards
Arrows Goblin Gang
Goblin Gang Guards Spear Goblins Knight
Knight
Spear Goblins Knight Mortar
Goblin Gang Guards
Knight Guards
Arrows Guards
Knight Goblin Gang Guards
Goblin Gang Guards Spear Goblins Knight Mortar Little Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Guards
Arrows Mortar Miner
Arrows Miner
Arrows Knight Guards
Arrows Mortar
Arrows Spear Goblins
Arrows Mortar
Arrows
Arrows Miner Mortar
Goblin Gang Guards
Miner Arrows Knight Mortar
Arrows
Knight Mortar Miner
Arrows Mortar
Arrows Mortar
Spear Goblins Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Miner Little Prince
Arrows
Arrows Mortar
Arrows Mortar Little Prince
Arrows Mortar Miner
Arrows Mortar Miner
Miner Arrows Mortar
Arrows Little Prince
Guards
Arrows Mortar Miner
Arrows
Arrows
Spear Goblins Goblin Gang Guards
Arrows
Arrows
Miner Knight Goblin Gang
Arrows Mortar
Arrows
Goblin Gang Guards
Mortar Miner Little Prince

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