My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Witch Ice Wizard Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Fisherman
Giant Snowball
Spear Goblins Barbarians Witch Fisherman
Zap
Spear Goblins Witch Fisherman
Barbarian Barrel
Spear Goblins Barbarians Wizard Witch Ice Wizard
The Log
Spear Goblins Barbarians Witch Fisherman
Earthquake
Spear Goblins Barbarians Witch
Arrows
Spear Goblins Witch
Royal Delivery
Spear Goblins Barbarians Wizard Witch Ice Wizard Fisherman
Fireball
Barbarians Wizard Witch Ice Wizard Fisherman
Poison
Spear Goblins Barbarians Wizard Witch Ice Wizard Fisherman
Lightning
Wizard Witch Ice Wizard Fisherman
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Ice Wizard Fisherman Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Ice Wizard Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mega Knight
Arrows
Mega Knight
Barbarians
Wizard
Mega Knight
Witch
Mega Knight
Ice Wizard
Fisherman
Fisherman
Ice Wizard Mega Knight
Mega Knight
Spear Goblins Arrows Wizard Witch Fisherman

Defense Synergies 1 14

Spear Goblins
Arrows Barbarians Ice Wizard Mega Knight
Arrows
Mega Knight Spear Goblins Barbarians Ice Wizard
Barbarians
Spear Goblins Arrows
Wizard
Ice Wizard Mega Knight
Witch
Ice Wizard Fisherman Mega Knight
Ice Wizard
Spear Goblins Arrows Wizard Witch Fisherman Mega Knight
Fisherman
Witch Ice Wizard Mega Knight
Mega Knight
Arrows Spear Goblins Wizard Witch Ice Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Barbarians Witch Ice Wizard Fisherman Mega Knight
Barbarians Witch Fisherman Mega Knight Ice Wizard
Barbarians Witch Ice Wizard Fisherman Mega Knight
Arrows Barbarians Mega Knight
Arrows Spear Goblins Ice Wizard Mega Knight
Spear Goblins Arrows Wizard Witch Ice Wizard
Arrows Barbarians Mega Knight
Barbarians Witch Ice Wizard Fisherman
Spear Goblins Barbarians Ice Wizard Fisherman Mega Knight
Barbarians Witch Ice Wizard Spear Goblins Arrows Wizard Fisherman Mega Knight
Arrows Spear Goblins Wizard Witch Ice Wizard
Barbarians Mega Knight Wizard Witch Ice Wizard
Wizard Mega Knight Arrows Barbarians Witch
Barbarians Mega Knight
Barbarians Fisherman Mega Knight
Barbarians Wizard Mega Knight Arrows Witch Fisherman
Arrows Mega Knight Spear Goblins Barbarians Wizard Witch Ice Wizard Fisherman
Arrows Wizard Witch Spear Goblins Barbarians Ice Wizard Fisherman Mega Knight
Barbarians Fisherman
Wizard Mega Knight Spear Goblins Arrows Barbarians Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Spear Goblins Witch Fisherman
Arrows Wizard Fisherman Mega Knight
Barbarians Mega Knight Spear Goblins Witch Fisherman
Mega Knight Barbarians Fisherman
Barbarians Witch Fisherman Mega Knight
Arrows Wizard Witch Ice Wizard
Spear Goblins Barbarians Witch Ice Wizard
Mega Knight Barbarians Fisherman
Mega Knight Spear Goblins Barbarians Witch
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Arrows Barbarians
Barbarians Mega Knight Wizard Witch
Wizard Barbarians Witch Mega Knight
Barbarians Witch Spear Goblins Fisherman
Arrows Mega Knight Barbarians Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard Fisherman
Arrows
Arrows Barbarians
Wizard Arrows Mega Knight
Arrows Wizard Spear Goblins Witch Ice Wizard
Arrows Wizard Witch
Arrows Wizard Ice Wizard
Arrows Wizard Fisherman
Fisherman
Arrows Wizard Fisherman
Arrows Wizard
Fisherman
Arrows Fisherman
Arrows Fisherman
Spear Goblins Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Fisherman
Arrows Wizard Fisherman Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Fisherman
Arrows Barbarians
Arrows Wizard Witch Ice Wizard Mega Knight
Witch Fisherman
Arrows Wizard Witch Ice Wizard Fisherman
Arrows Wizard Witch Fisherman Mega Knight
Arrows Fisherman
Arrows Wizard Witch Ice Wizard
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Spear Goblins Barbarians Witch
Arrows Wizard Witch Ice Wizard
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight

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