My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Giant Wizard X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant
Giant Snowball
Spear Goblins Archers Musketeer
Zap
Spear Goblins Archers X-Bow
Barbarian Barrel
Spear Goblins Archers Musketeer Wizard X-Bow Royal Ghost
The Log
Spear Goblins Archers Musketeer X-Bow
Earthquake
Spear Goblins Archers X-Bow
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Musketeer Wizard Royal Ghost
Fireball
Archers Musketeer Wizard X-Bow
Poison
Spear Goblins Archers Musketeer Wizard X-Bow
Lightning
Musketeer Wizard X-Bow
Rocket
Musketeer Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Royal Ghost Musketeer Giant Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Royal Ghost

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant X-Bow Royal Ghost
Archers
Giant X-Bow Royal Ghost
Musketeer
Giant X-Bow The Log Royal Ghost
Giant
Musketeer Spear Goblins Archers Wizard The Log Royal Ghost
Wizard
Giant Royal Ghost
X-Bow
The Log Spear Goblins Archers Musketeer
The Log
X-Bow Musketeer Giant
Royal Ghost
Spear Goblins Archers Musketeer Giant Wizard

Defense Synergies 2 11

Spear Goblins
Archers Musketeer X-Bow The Log Royal Ghost
Archers
Spear Goblins X-Bow The Log
Musketeer
The Log Spear Goblins Royal Ghost
Giant
Wizard
The Log Royal Ghost
X-Bow
The Log Spear Goblins Archers
The Log
Musketeer X-Bow Spear Goblins Archers Wizard Royal Ghost
Royal Ghost
Spear Goblins Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Wizard X-Bow The Log
Musketeer X-Bow The Log
Archers Musketeer
Musketeer
X-Bow The Log
The Log Spear Goblins Archers Musketeer X-Bow Royal Ghost
Musketeer Spear Goblins Archers Wizard X-Bow
Musketeer X-Bow The Log
Musketeer X-Bow
Spear Goblins Archers Musketeer Royal Ghost
Archers Spear Goblins Musketeer Wizard X-Bow The Log Royal Ghost
Musketeer Spear Goblins Archers Wizard
Musketeer Wizard X-Bow The Log
Wizard X-Bow The Log Royal Ghost
X-Bow
X-Bow The Log
Wizard Musketeer X-Bow
Spear Goblins Archers Musketeer Wizard X-Bow The Log Royal Ghost
Wizard The Log Spear Goblins Archers Musketeer Royal Ghost
Musketeer
Wizard Royal Ghost Spear Goblins Archers Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers X-Bow Royal Ghost
Archers Musketeer Wizard X-Bow The Log Royal Ghost
Spear Goblins Musketeer The Log
Musketeer X-Bow The Log
Musketeer
Wizard Archers Musketeer
Spear Goblins Archers Musketeer
Spear Goblins X-Bow The Log
Musketeer
Musketeer
The Log
Wizard
Wizard Archers Musketeer
Spear Goblins Archers Musketeer X-Bow The Log
Archers Musketeer Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer X-Bow The Log Royal Ghost
Musketeer X-Bow The Log Royal Ghost
X-Bow The Log
Musketeer The Log
Wizard The Log
Wizard Spear Goblins Musketeer
Archers Musketeer Wizard The Log
X-Bow The Log Wizard
The Log Wizard X-Bow
Musketeer X-Bow
Musketeer Wizard X-Bow The Log
Archers Musketeer Wizard
Musketeer The Log
Musketeer X-Bow
Musketeer X-Bow The Log
X-Bow Spear Goblins Musketeer Wizard The Log
Musketeer Wizard X-Bow The Log
Archers Musketeer Wizard X-Bow The Log
Wizard X-Bow The Log
Musketeer X-Bow The Log
Wizard
Musketeer X-Bow The Log
Musketeer X-Bow The Log
The Log Wizard
X-Bow The Log Musketeer Wizard Royal Ghost
Musketeer Wizard X-Bow The Log
Musketeer X-Bow The Log
Archers Musketeer Wizard X-Bow
Musketeer Wizard
Musketeer Wizard X-Bow The Log
Wizard The Log
Spear Goblins Archers Musketeer X-Bow
Archers Musketeer Wizard
The Log
Musketeer Wizard
The Log Musketeer Wizard
Musketeer
Musketeer The Log
Musketeer
Musketeer X-Bow The Log Royal Ghost

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