My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Dart Goblin Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Elite Barbarians Hog Rider
Giant Snowball
Spear Goblins Archers Dart Goblin Hog Rider Witch Lumberjack
Zap
Spear Goblins Archers Dart Goblin Witch
Barbarian Barrel
Spear Goblins Archers Knight Elite Barbarians Dart Goblin Witch Lumberjack
The Log
Spear Goblins Archers Elite Barbarians Dart Goblin Hog Rider Witch Lumberjack
Earthquake
Spear Goblins Archers Hog Rider Witch
Arrows
Spear Goblins Archers Dart Goblin Witch
Royal Delivery
Spear Goblins Archers Knight Elite Barbarians Dart Goblin Hog Rider Witch Lumberjack
Fireball
Archers Elite Barbarians Dart Goblin Hog Rider Witch Lumberjack
Poison
Spear Goblins Archers Dart Goblin Witch
Lightning
Knight Elite Barbarians Witch Lumberjack
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Knight Dart Goblin Hog Rider Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Knight Dart Goblin

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Elite Barbarians Dart Goblin Lumberjack
Archers
Knight Elite Barbarians Hog Rider Lumberjack
Knight
Spear Goblins Archers Dart Goblin Hog Rider Elite Barbarians Witch Lumberjack
Elite Barbarians
Spear Goblins Archers Knight Dart Goblin Hog Rider Lumberjack
Dart Goblin
Knight Spear Goblins Elite Barbarians Hog Rider
Hog Rider
Spear Goblins Knight Archers Elite Barbarians Dart Goblin Witch Lumberjack
Witch
Knight Hog Rider Lumberjack
Lumberjack
Spear Goblins Archers Knight Elite Barbarians Hog Rider Witch

Defense Synergies 3 11

Spear Goblins
Knight Archers Dart Goblin Lumberjack
Archers
Knight Spear Goblins Dart Goblin Witch Lumberjack
Knight
Spear Goblins Archers Dart Goblin Witch Lumberjack
Elite Barbarians
Dart Goblin
Dart Goblin
Knight Spear Goblins Archers Elite Barbarians Lumberjack
Hog Rider
Witch
Archers Knight Lumberjack
Lumberjack
Spear Goblins Archers Knight Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Dart Goblin
Elite Barbarians Lumberjack Knight Dart Goblin Witch
Witch Lumberjack Archers Knight Elite Barbarians Dart Goblin
Elite Barbarians Witch Lumberjack Knight Dart Goblin
Elite Barbarians Lumberjack
Spear Goblins Archers Dart Goblin Lumberjack
Dart Goblin Spear Goblins Archers Witch
Dart Goblin
Witch Elite Barbarians Lumberjack
Knight Elite Barbarians Spear Goblins Archers Dart Goblin Lumberjack
Archers Dart Goblin Witch Spear Goblins Knight Lumberjack
Spear Goblins Archers Dart Goblin Witch
Lumberjack Knight Elite Barbarians Witch
Dart Goblin Witch Lumberjack
Elite Barbarians Knight Lumberjack
Elite Barbarians Lumberjack
Knight Elite Barbarians Witch Lumberjack
Spear Goblins Archers Knight Elite Barbarians Dart Goblin Witch Lumberjack
Witch Spear Goblins Archers Knight Dart Goblin Lumberjack
Elite Barbarians Dart Goblin Lumberjack
Spear Goblins Archers Knight Elite Barbarians Dart Goblin Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Spear Goblins Archers Elite Barbarians Witch
Archers Knight Elite Barbarians Lumberjack
Lumberjack Spear Goblins Knight Elite Barbarians Witch
Lumberjack Knight Elite Barbarians
Knight Elite Barbarians Witch Lumberjack
Archers Dart Goblin Witch
Spear Goblins Archers Knight Elite Barbarians Dart Goblin Witch Lumberjack
Knight Elite Barbarians Lumberjack
Spear Goblins Knight Elite Barbarians Witch
Witch Dart Goblin
Knight Elite Barbarians Dart Goblin Witch Lumberjack
Elite Barbarians
Elite Barbarians Knight Witch Lumberjack
Archers Dart Goblin Witch
Elite Barbarians Witch Spear Goblins Archers Knight Dart Goblin Lumberjack
Archers Elite Barbarians Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin
Dart Goblin
Knight Dart Goblin
Spear Goblins Dart Goblin Witch
Archers Dart Goblin Witch
Dart Goblin
Dart Goblin
Elite Barbarians Lumberjack
Knight Dart Goblin
Archers Dart Goblin
Knight Elite Barbarians Dart Goblin
Dart Goblin
Elite Barbarians Dart Goblin
Spear Goblins Dart Goblin Witch
Dart Goblin
Archers Dart Goblin
Dart Goblin Witch
Witch
Witch
Dart Goblin Witch
Witch
Dart Goblin
Elite Barbarians Archers Dart Goblin Witch
Dart Goblin Witch
Elite Barbarians
Dart Goblin
Spear Goblins Archers Dart Goblin Witch
Archers Dart Goblin Witch
Knight Dart Goblin Lumberjack
Dart Goblin
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch

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