My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Giant Skeleton Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Prince Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Prince Giant Skeleton Sparky
Giant Snowball
Goblin Gang Minion Horde Princess
Zap
Goblin Gang Minion Horde Prince Princess Sparky
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Princess Sparky
The Log
Goblin Gang Prince Giant Skeleton Princess Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde Princess
Royal Delivery
Goblin Gang Minion Horde Wizard Prince Giant Skeleton Princess Sparky
Fireball
Goblin Gang Minion Horde Wizard Princess Sparky
Poison
Goblin Gang Minion Horde Wizard Princess Sparky
Lightning
Wizard Prince Sparky
Rocket
Minion Horde Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Fireball Minion Horde Wizard Prince Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Princess Fireball Minion Horde

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince Giant Skeleton Princess Sparky
Minion Horde
Prince Giant Skeleton Sparky
Fireball
Princess Sparky
Wizard
Prince Giant Skeleton Sparky
Prince
Goblin Gang Minion Horde Wizard Princess
Giant Skeleton
Goblin Gang Minion Horde Wizard Princess Sparky
Princess
Goblin Gang Fireball Prince Giant Skeleton Sparky
Sparky
Goblin Gang Minion Horde Fireball Wizard Giant Skeleton Princess

Defense Synergies 0 9

Goblin Gang
Prince Giant Skeleton Princess Sparky
Minion Horde
Sparky
Fireball
Princess
Wizard
Prince Giant Skeleton
Prince
Goblin Gang Wizard
Giant Skeleton
Goblin Gang Wizard Princess
Princess
Goblin Gang Fireball Giant Skeleton
Sparky
Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Sparky
Minion Horde Sparky Goblin Gang Prince
Goblin Gang Minion Horde Prince Sparky Giant Skeleton
Minion Horde Prince Sparky Goblin Gang
Fireball Prince Giant Skeleton Princess Sparky
Goblin Gang Fireball
Minion Horde Goblin Gang Fireball Wizard Princess
Fireball Giant Skeleton Sparky
Minion Horde Sparky Goblin Gang Prince Princess
Goblin Gang Minion Horde Prince Giant Skeleton Sparky
Goblin Gang Minion Horde Fireball Wizard Giant Skeleton Princess
Minion Horde Goblin Gang Fireball Wizard Princess
Minion Horde Prince Sparky Goblin Gang Fireball Wizard Giant Skeleton
Fireball Wizard Sparky Goblin Gang Minion Horde Prince Princess
Sparky Goblin Gang Minion Horde Prince
Minion Horde Goblin Gang Fireball Prince Sparky
Minion Horde Wizard Sparky Goblin Gang Fireball Prince
Fireball Goblin Gang Minion Horde Wizard Prince
Wizard Fireball Giant Skeleton Princess
Sparky Prince
Goblin Gang Wizard Minion Horde Fireball Prince Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince Giant Skeleton Sparky
Fireball Goblin Gang Wizard Prince
Goblin Gang Giant Skeleton Minion Horde Prince Sparky
Goblin Gang Prince Giant Skeleton Minion Horde Fireball Sparky
Giant Skeleton Goblin Gang Minion Horde Prince Sparky
Fireball Wizard Goblin Gang Minion Horde Princess
Goblin Gang Prince Sparky Minion Horde Fireball Giant Skeleton
Giant Skeleton Minion Horde Prince Sparky
Minion Horde Giant Skeleton Fireball Prince Sparky
Goblin Gang Minion Horde Sparky
Minion Horde Prince Giant Skeleton Sparky
Fireball Prince Giant Skeleton
Prince Giant Skeleton Goblin Gang Minion Horde Fireball Wizard Sparky
Wizard Minion Horde Fireball Princess Sparky
Goblin Gang Sparky Minion Horde Fireball Prince Giant Skeleton
Minion Horde Fireball Wizard Giant Skeleton Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Minion Horde Giant Skeleton Sparky
Fireball Princess
Minion Horde Fireball Giant Skeleton Sparky
Fireball Prince Giant Skeleton Sparky
Fireball Wizard Minion Horde Sparky
Fireball Wizard Minion Horde Princess
Minion Horde Wizard Princess Sparky
Fireball Wizard Princess
Fireball Wizard
Goblin Gang Minion Horde Fireball Prince Sparky
Minion Horde Fireball Wizard Prince Princess Sparky
Fireball Wizard Princess
Fireball Princess Sparky
Minion Horde Fireball Princess
Princess Fireball Prince Sparky
Minion Horde Fireball Wizard Princess Sparky
Minion Horde Fireball Wizard Princess Sparky
Fireball Sparky
Minion Horde Sparky
Fireball Wizard Prince Princess Sparky
Fireball Wizard Princess
Minion Horde Fireball Prince Giant Skeleton Sparky
Fireball Wizard Princess
Prince Sparky
Minion Horde Fireball
Fireball Wizard Princess Sparky
Minion Horde
Fireball Wizard Princess Sparky
Fireball Wizard Prince Princess Sparky
Fireball Sparky
Minion Horde Fireball Wizard Princess Sparky
Minion Horde Fireball Wizard
Minion Horde Fireball Sparky
Minion Horde Fireball Wizard Sparky
Minion Horde Fireball Princess Sparky
Minion Horde Prince Giant Skeleton Sparky
Fireball Wizard Princess Sparky
Minion Horde Goblin Gang Fireball Prince Princess
Fireball Wizard Princess
Fireball
Fireball Goblin Gang Minion Horde Wizard Prince Princess Sparky
Fireball Wizard Princess
Fireball Giant Skeleton Sparky
Minion Horde Prince Sparky
Goblin Gang Minion Horde Fireball Giant Skeleton Princess Sparky
Fireball Princess
Fireball Prince Giant Skeleton Princess Sparky

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