My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Dark Prince Sparky
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Dark Prince Sparky
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Dark Prince Sparky
The Log
Goblin Gang Elite Barbarians Dark Prince Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Baby Dragon Dark Prince Sparky
Fireball
Goblin Gang Elite Barbarians Wizard Baby Dragon Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Elite Barbarians Wizard Baby Dragon Dark Prince Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Baby Dragon Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Tornado Baby Dragon Dark Prince Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Tornado Baby Dragon

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Dark Prince Sparky
Elite Barbarians
Rage Wizard Sparky
Wizard
Tornado Elite Barbarians Rage Dark Prince Sparky
Rage
Elite Barbarians Sparky Wizard Dark Prince
Tornado
Wizard Baby Dragon Sparky Dark Prince
Baby Dragon
Tornado Goblin Gang Dark Prince Sparky
Dark Prince
Goblin Gang Wizard Rage Tornado Baby Dragon Sparky
Sparky
Rage Tornado Goblin Gang Elite Barbarians Wizard Baby Dragon Dark Prince

Defense Synergies 3 8

Goblin Gang
Dark Prince Sparky
Elite Barbarians
Dark Prince Wizard
Wizard
Tornado Elite Barbarians Dark Prince
Rage
Tornado
Wizard Sparky Baby Dragon Dark Prince Sparky
Baby Dragon
Tornado Dark Prince
Dark Prince
Elite Barbarians Goblin Gang Wizard Tornado Baby Dragon
Sparky
Tornado Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Sparky
Elite Barbarians Sparky Goblin Gang Dark Prince
Goblin Gang Tornado Sparky Elite Barbarians Dark Prince
Elite Barbarians Sparky Goblin Gang Dark Prince
Elite Barbarians Tornado Dark Prince Sparky
Goblin Gang Tornado Baby Dragon Dark Prince
Tornado Goblin Gang Wizard Baby Dragon
Baby Dragon Sparky
Sparky Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Dark Prince Sparky
Goblin Gang Wizard Tornado Baby Dragon Dark Prince
Goblin Gang Wizard Tornado Baby Dragon
Sparky Goblin Gang Elite Barbarians Wizard Dark Prince
Wizard Sparky Goblin Gang Tornado Baby Dragon Dark Prince
Elite Barbarians Sparky Goblin Gang
Tornado Goblin Gang Elite Barbarians Sparky
Wizard Sparky Goblin Gang Elite Barbarians Tornado Dark Prince
Goblin Gang Elite Barbarians Wizard Tornado Baby Dragon Dark Prince
Wizard Tornado Baby Dragon Dark Prince
Sparky Elite Barbarians Tornado
Goblin Gang Wizard Dark Prince Elite Barbarians Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Dark Prince Sparky
Goblin Gang Elite Barbarians Wizard Baby Dragon
Goblin Gang Elite Barbarians Dark Prince Sparky
Goblin Gang Dark Prince Elite Barbarians Tornado Sparky
Goblin Gang Elite Barbarians Dark Prince Sparky
Wizard Goblin Gang Tornado Baby Dragon
Goblin Gang Dark Prince Sparky Elite Barbarians
Elite Barbarians Dark Prince Sparky
Elite Barbarians Tornado Baby Dragon Dark Prince Sparky
Goblin Gang Sparky
Elite Barbarians Dark Prince Sparky
Elite Barbarians Tornado Dark Prince
Elite Barbarians Dark Prince Goblin Gang Wizard Sparky
Wizard Baby Dragon Sparky
Goblin Gang Elite Barbarians Sparky Tornado Baby Dragon Dark Prince
Elite Barbarians Wizard Baby Dragon Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Sparky
Tornado Baby Dragon
Baby Dragon Sparky
Dark Prince Sparky
Wizard Baby Dragon Dark Prince Sparky
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Sparky
Wizard Tornado Baby Dragon
Wizard Tornado
Goblin Gang Elite Barbarians Tornado Sparky
Wizard Tornado Dark Prince Sparky
Wizard Tornado Baby Dragon
Elite Barbarians Baby Dragon Sparky
Baby Dragon
Elite Barbarians Baby Dragon Sparky
Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky
Tornado Sparky
Sparky
Wizard Baby Dragon Dark Prince Sparky
Wizard Tornado Baby Dragon
Baby Dragon Sparky
Wizard Tornado
Tornado Sparky
Baby Dragon
Tornado Wizard Baby Dragon Dark Prince Sparky
Wizard Tornado Baby Dragon Sparky
Wizard Tornado Baby Dragon Sparky
Tornado Baby Dragon Sparky
Elite Barbarians Wizard Tornado Baby Dragon Sparky
Wizard
Elite Barbarians Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Goblin Gang Dark Prince
Wizard Tornado Baby Dragon
Goblin Gang Wizard Baby Dragon Dark Prince Sparky
Wizard Baby Dragon
Tornado Sparky
Elite Barbarians Dark Prince Sparky
Goblin Gang Elite Barbarians Tornado Baby Dragon Sparky
Tornado
Tornado Baby Dragon Dark Prince Sparky

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