My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Fisherman Magic Archer Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Wall Breakers Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Fisherman
Giant Snowball
Wall Breakers Fisherman Lumberjack Little Prince
Zap
Mortar Wall Breakers Fisherman Little Prince
Barbarian Barrel
Mortar Wall Breakers Magic Archer Lumberjack Little Prince
The Log
Wall Breakers Fisherman Lumberjack Little Prince
Earthquake
Mortar Elixir Collector
Arrows
Wall Breakers Little Prince
Royal Delivery
Wall Breakers Fisherman Magic Archer Lumberjack Little Prince
Fireball
Mortar Elixir Collector Wall Breakers Fisherman Magic Archer Lumberjack Little Prince
Poison
Mortar Elixir Collector Fisherman Magic Archer Little Prince
Lightning
Mortar Elixir Collector Fisherman Magic Archer Lumberjack Little Prince
Rocket
Mortar Elixir Collector Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Wall Breakers Fisherman Little Prince Mortar Magic Archer Lumberjack Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Wall Breakers Fisherman Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Mortar Wall Breakers Magic Archer Lumberjack Little Prince
Mortar
Giant Snowball
Elixir Collector
Wall Breakers
Giant Snowball
Fisherman
Magic Archer
Giant Snowball Lumberjack
Lumberjack
Giant Snowball Magic Archer
Little Prince
Giant Snowball

Defense Synergies 0 9

Giant Snowball
Mortar Fisherman Magic Archer Lumberjack Little Prince
Mortar
Giant Snowball Lumberjack
Elixir Collector
Wall Breakers
Fisherman
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Fisherman Lumberjack
Lumberjack
Giant Snowball Mortar Magic Archer Little Prince
Little Prince
Giant Snowball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Magic Archer
Lumberjack Mortar Fisherman
Mortar Fisherman Lumberjack Giant Snowball
Lumberjack Mortar Fisherman
Lumberjack
Giant Snowball Magic Archer Lumberjack
Giant Snowball Mortar Magic Archer Little Prince
Magic Archer
Mortar Fisherman Lumberjack
Giant Snowball Fisherman Lumberjack Little Prince
Giant Snowball Fisherman Magic Archer Lumberjack
Giant Snowball Magic Archer
Mortar Lumberjack Giant Snowball
Giant Snowball Mortar Magic Archer Lumberjack
Mortar Lumberjack
Giant Snowball Mortar Fisherman Lumberjack
Mortar Fisherman Lumberjack
Mortar Giant Snowball Fisherman Magic Archer Lumberjack Little Prince
Giant Snowball Mortar Fisherman Magic Archer Lumberjack Little Prince
Mortar Fisherman Lumberjack
Giant Snowball Fisherman Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Fisherman
Giant Snowball Mortar Fisherman Magic Archer Lumberjack
Lumberjack Fisherman
Lumberjack Fisherman
Fisherman Lumberjack
Giant Snowball Magic Archer
Lumberjack
Fisherman Lumberjack
Giant Snowball Mortar Magic Archer
Lumberjack
Giant Snowball
Lumberjack
Magic Archer
Mortar Fisherman Magic Archer Lumberjack Little Prince
Giant Snowball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar
Mortar Giant Snowball Fisherman Magic Archer
Magic Archer
Giant Snowball Mortar Magic Archer
Giant Snowball Magic Archer
Mortar Magic Archer
Giant Snowball Magic Archer
Giant Snowball Mortar Fisherman
Giant Snowball Fisherman Lumberjack
Mortar Fisherman Magic Archer
Giant Snowball Magic Archer
Giant Snowball Mortar Fisherman Magic Archer
Mortar Fisherman Magic Archer
Giant Snowball Mortar Fisherman Magic Archer
Giant Snowball Mortar Magic Archer
Magic Archer Mortar
Giant Snowball Mortar
Fisherman
Giant Snowball Mortar Fisherman Magic Archer
Giant Snowball Mortar Magic Archer Little Prince
Magic Archer
Giant Snowball
Fisherman
Giant Snowball Mortar
Giant Snowball Mortar Magic Archer Little Prince
Fisherman
Mortar Giant Snowball Fisherman Magic Archer
Giant Snowball Mortar Fisherman Magic Archer
Mortar Fisherman Magic Archer
Giant Snowball Magic Archer Little Prince
Giant Snowball
Giant Snowball
Giant Snowball Mortar Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Magic Archer Lumberjack
Giant Snowball Mortar Magic Archer
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Mortar Magic Archer Little Prince

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