Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Mediocre
Versatility Deck versatility Great!
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Lava Hound

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Guards Lava Hound
Giant Snowball Guards Baby Dragon Lava Hound
Zap Inferno Tower Guards Lava Hound
Barbarian Barrel Inferno Tower Guards Ice Wizard
The Log Guards
Earthquake Inferno Tower Guards
Arrows Guards Lava Hound
Royal Delivery Guards Baby Dragon Ice Wizard Lava Hound
Fireball Inferno Tower Baby Dragon Ice Wizard Lava Hound
Poison Inferno Tower Guards Ice Wizard Lava Hound
Lightning Inferno Tower Baby Dragon Ice Wizard
Rocket Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Baby Dragon Poison Ice Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Guards Baby Dragon Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Tornado Guards Ice Wizard Baby Dragon Poison Inferno Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Tornado Guards Ice Wizard

Synergies   2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball + Poison
Inferno Tower + Ice Wizard Tornado Guards Poison
Tornado + Inferno Tower Poison Ice Wizard Baby Dragon
Guards + Inferno Tower Lava Hound
+ Lava Hound Tornado
+ Tornado Inferno Tower Giant Snowball
+ Inferno Tower Tornado
+ Baby Dragon Guards

Counters   50 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Tornado Poison Giant Snowball
Ice Wizard Poison Inferno Tower Giant Snowball Baby Dragon Tornado Guards
Poison Tornado Guards Giant Snowball Baby Dragon Ice Wizard
Poison Baby Dragon
Inferno Tower Baby Dragon Ice Wizard Poison Guards
Poison Baby Dragon Ice Wizard
Baby Dragon Ice Wizard Poison Tornado Giant Snowball
Poison Baby Dragon Tornado Ice Wizard Giant Snowball
Poison Guards Baby Dragon
Inferno Tower Ice Wizard
Guards Tornado Ice Wizard Inferno Tower
Giant Snowball Baby Dragon Poison
Ice Wizard Baby Dragon Tornado Poison Giant Snowball
Poison Tornado Ice Wizard Baby Dragon
Guards Ice Wizard Inferno Tower Tornado
Baby Dragon Tornado Guards Poison
Inferno Tower Tornado Ice Wizard Guards
Ice Wizard Guards Baby Dragon Inferno Tower
Inferno Tower Guards Ice Wizard Giant Snowball Tornado
Poison Baby Dragon Ice Wizard
Poison Baby Dragon Ice Wizard Tornado
Baby Dragon Poison
Poison Tornado Ice Wizard Guards Giant Snowball Baby Dragon
Inferno Tower
Poison
Tornado Inferno Tower Guards Ice Wizard
Ice Wizard Poison
Guards Ice Wizard
Baby Dragon Poison Ice Wizard Inferno Tower Tornado
Baby Dragon Inferno Tower Giant Snowball Guards Poison Tornado
Poison
Poison Ice Wizard Baby Dragon
Poison Guards Tornado
Guards Giant Snowball Baby Dragon Poison Inferno Tower Tornado Ice Wizard
Tornado Ice Wizard Giant Snowball Poison Guards Baby Dragon
Tornado Baby Dragon Guards Giant Snowball
Tornado Poison Baby Dragon Guards Giant Snowball Ice Wizard
Tornado Poison Giant Snowball Baby Dragon Ice Wizard
Baby Dragon Tornado Ice Wizard Poison Inferno Tower
Poison
Ice Wizard Tornado Inferno Tower Guards
Guards Inferno Tower Ice Wizard
Poison Tornado Baby Dragon Ice Wizard
Inferno Tower Tornado Giant Snowball Poison Ice Wizard
Inferno Tower Ice Wizard Baby Dragon
Inferno Tower Guards
Poison Ice Wizard Baby Dragon
Inferno Tower Ice Wizard
Ice Wizard Guards Inferno Tower Tornado
Poison Inferno Tower
Inferno Tower
Inferno Tower Guards Ice Wizard Tornado
Inferno Tower Tornado
Guards Tornado Ice Wizard
Guards Ice Wizard Baby Dragon Tornado Poison Giant Snowball
Guards Poison Inferno Tower Ice Wizard
Baby Dragon Guards Poison
Tornado Ice Wizard Guards Inferno Tower Poison
Poison Baby Dragon
Poison Ice Wizard Baby Dragon Guards Giant Snowball Tornado
Giant Snowball Poison Tornado Baby Dragon Ice Wizard
Guards Ice Wizard Tornado Inferno Tower
Baby Dragon Tornado Guards Poison
Inferno Tower Giant Snowball Tornado Ice Wizard
Ice Wizard Guards Poison Giant Snowball Baby Dragon Tornado
Guards Inferno Tower Baby Dragon Ice Wizard
Inferno Tower Ice Wizard Baby Dragon Tornado Poison Lava Hound
Inferno Tower Guards

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Tornado Baby Dragon Poison Ice Wizard Giant Snowball
Poison Baby Dragon
Ice Wizard Baby Dragon Guards Tornado Giant Snowball Poison
Tornado Giant Snowball Baby Dragon Poison Ice Wizard Guards
Baby Dragon Giant Snowball Ice Wizard Tornado Poison
Tornado Giant Snowball Poison Ice Wizard Baby Dragon
Poison Baby Dragon Ice Wizard Tornado Guards Giant Snowball
Guards Ice Wizard Tornado Baby Dragon Inferno Tower
Baby Dragon Poison Ice Wizard Giant Snowball Tornado
Poison Baby Dragon
Guards
Tornado Giant Snowball
Tornado
Poison Baby Dragon
Ice Wizard Poison