My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Wall Breakers
Giant Snowball
Goblins Archers Minions Wall Breakers
Zap
Goblins Archers Minions Wall Breakers Goblin Giant
Barbarian Barrel
Goblins Archers Wall Breakers Magic Archer
The Log
Goblins Archers Wall Breakers
Earthquake
Archers
Arrows
Goblins Archers Minions Wall Breakers
Royal Delivery
Goblins Archers Minions Wall Breakers Magic Archer
Fireball
Archers Minions Wall Breakers Magic Archer
Poison
Archers Minions Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Magic Archer

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Wall Breakers Archers Minions Earthquake Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Giant Snowball Wall Breakers Archers

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Giant Snowball
Earthquake Archers Wall Breakers Goblin Giant Magic Archer
Archers
Goblins Giant Snowball Wall Breakers Goblin Giant
Minions
Wall Breakers Goblin Giant
Earthquake
Giant Snowball Wall Breakers Goblin Giant
Wall Breakers
Giant Snowball Archers Minions Earthquake Goblin Giant
Goblin Giant
Giant Snowball Archers Minions Earthquake Wall Breakers Magic Archer
Magic Archer
Giant Snowball Goblin Giant

Defense Synergies 0 12

Goblins
Giant Snowball Archers Magic Archer
Giant Snowball
Goblins Archers Minions Earthquake Goblin Giant Magic Archer
Archers
Goblins Giant Snowball Minions Goblin Giant
Minions
Giant Snowball Archers Goblin Giant
Earthquake
Giant Snowball
Wall Breakers
Goblin Giant
Giant Snowball Archers Minions Magic Archer
Magic Archer
Goblins Giant Snowball Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Goblin Giant Magic Archer
Goblins Minions
Goblins Giant Snowball Archers Minions
Goblins Minions
Earthquake
Goblins Giant Snowball Archers Minions Earthquake Magic Archer
Giant Snowball Minions Archers Magic Archer
Earthquake Goblin Giant Magic Archer
Goblins Minions
Goblins Giant Snowball Archers
Goblins Archers Minions Giant Snowball Earthquake Goblin Giant Magic Archer
Minions Giant Snowball Archers Magic Archer
Giant Snowball Minions Earthquake
Goblins Giant Snowball Minions Earthquake Magic Archer
Giant Snowball
Goblins Minions
Goblins Giant Snowball Archers Minions Magic Archer
Giant Snowball Earthquake Archers Minions Magic Archer
Goblins Giant Snowball Archers Minions Earthquake Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Archers
Giant Snowball Archers Magic Archer
Goblins Minions Goblin Giant
Goblin Giant
Goblin Giant
Giant Snowball Archers Minions Goblin Giant Magic Archer
Goblins Archers Minions Goblin Giant
Goblin Giant
Goblins Giant Snowball Minions Magic Archer
Goblin Giant
Minions
Giant Snowball Goblin Giant
Goblin Giant
Archers Magic Archer
Goblins Archers Minions Goblin Giant Magic Archer
Minions Giant Snowball Archers Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Giant Snowball Magic Archer
Earthquake Goblin Giant Magic Archer
Earthquake
Giant Snowball Earthquake Magic Archer
Giant Snowball Minions Goblin Giant Magic Archer
Archers Earthquake Magic Archer
Earthquake Giant Snowball Magic Archer
Giant Snowball
Goblins Giant Snowball Minions
Earthquake Magic Archer
Giant Snowball Archers Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Minions Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Magic Archer
Giant Snowball Earthquake
Minions
Giant Snowball Archers Earthquake Magic Archer
Giant Snowball Earthquake Magic Archer
Minions Earthquake Magic Archer
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Magic Archer
Giant Snowball Earthquake Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Archers Magic Archer
Giant Snowball Minions
Giant Snowball
Giant Snowball Earthquake Magic Archer
Giant Snowball Magic Archer
Giant Snowball Earthquake Magic Archer
Earthquake Archers Minions Magic Archer
Giant Snowball Archers Magic Archer
Magic Archer
Giant Snowball Earthquake Magic Archer
Giant Snowball
Giant Snowball Minions Magic Archer
Giant Snowball Magic Archer
Giant Snowball Goblin Giant Magic Archer

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