My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Prince Electro Dragon Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Electro Dragon
Zap
Prince
Barbarian Barrel
Elixir Golem Bomb Tower Ice Wizard
The Log
Elixir Golem Prince
Earthquake
Elixir Golem Bomb Tower
Arrows
Royal Delivery
Elixir Golem Prince Electro Dragon Ice Wizard Mother Witch
Fireball
Elixir Golem Bomb Tower Electro Dragon Ice Wizard Mother Witch
Poison
Elixir Golem Bomb Tower Electro Dragon Ice Wizard Mother Witch
Lightning
Bomb Tower Prince Electro Dragon Ice Wizard Mother Witch
Rocket
Bomb Tower Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Bomb Tower Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Earthquake Elixir Golem Ice Wizard Bomb Tower Mother Witch Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Earthquake Elixir Golem Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Elixir Golem Prince Electro Dragon Mother Witch
Earthquake
Giant Snowball Elixir Golem Prince Mother Witch
Elixir Golem
Earthquake Giant Snowball Electro Dragon Ice Wizard Mother Witch
Bomb Tower
Prince
Giant Snowball Earthquake Ice Wizard
Electro Dragon
Giant Snowball Elixir Golem Ice Wizard Mother Witch
Ice Wizard
Elixir Golem Prince Electro Dragon
Mother Witch
Giant Snowball Earthquake Elixir Golem Electro Dragon

Defense Synergies 0 12

Giant Snowball
Earthquake Bomb Tower Prince Electro Dragon Ice Wizard Mother Witch
Earthquake
Giant Snowball Bomb Tower Ice Wizard
Elixir Golem
Bomb Tower
Giant Snowball Earthquake Ice Wizard
Prince
Giant Snowball Ice Wizard
Electro Dragon
Giant Snowball Ice Wizard
Ice Wizard
Giant Snowball Earthquake Bomb Tower Prince Electro Dragon Mother Witch
Mother Witch
Giant Snowball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Dragon
Bomb Tower Prince Electro Dragon Ice Wizard
Bomb Tower Prince Giant Snowball Electro Dragon Ice Wizard
Bomb Tower Prince Electro Dragon Ice Wizard
Earthquake Bomb Tower Prince
Giant Snowball Earthquake Bomb Tower Electro Dragon Ice Wizard Mother Witch
Giant Snowball Bomb Tower Electro Dragon Ice Wizard
Earthquake Bomb Tower Electro Dragon
Bomb Tower Prince Ice Wizard
Giant Snowball Prince Ice Wizard
Ice Wizard Mother Witch Giant Snowball Earthquake Bomb Tower Electro Dragon
Giant Snowball Electro Dragon Ice Wizard
Bomb Tower Prince Giant Snowball Earthquake Electro Dragon Ice Wizard
Bomb Tower Giant Snowball Earthquake Prince Electro Dragon
Bomb Tower Prince
Bomb Tower Giant Snowball Prince
Bomb Tower Prince Electro Dragon
Bomb Tower Giant Snowball Prince Electro Dragon Ice Wizard
Giant Snowball Earthquake Bomb Tower Electro Dragon Ice Wizard Mother Witch
Bomb Tower Prince
Giant Snowball Earthquake Bomb Tower Prince Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Prince
Giant Snowball Bomb Tower Prince Electro Dragon
Bomb Tower Prince Electro Dragon
Prince
Prince
Mother Witch Giant Snowball Bomb Tower Electro Dragon Ice Wizard
Prince Bomb Tower Ice Wizard
Bomb Tower Prince
Electro Dragon Giant Snowball Bomb Tower Prince
Bomb Tower Prince Electro Dragon
Giant Snowball Prince
Prince Bomb Tower
Bomb Tower Electro Dragon
Electro Dragon Bomb Tower Prince
Giant Snowball Earthquake Bomb Tower Electro Dragon Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Giant Snowball Electro Dragon Ice Wizard
Earthquake Electro Dragon
Earthquake Prince
Giant Snowball Earthquake
Mother Witch Giant Snowball Electro Dragon Ice Wizard
Earthquake
Earthquake Giant Snowball Electro Dragon Ice Wizard
Giant Snowball Electro Dragon
Giant Snowball Prince Electro Dragon
Earthquake Prince Electro Dragon
Giant Snowball Electro Dragon
Earthquake Giant Snowball
Earthquake Electro Dragon
Earthquake Giant Snowball Prince
Earthquake Giant Snowball Electro Dragon
Earthquake Electro Dragon
Giant Snowball Earthquake
Giant Snowball Earthquake Prince Electro Dragon
Giant Snowball Earthquake Electro Dragon Mother Witch
Earthquake Prince
Giant Snowball
Prince
Earthquake Giant Snowball Electro Dragon
Giant Snowball Earthquake Mother Witch Electro Dragon Ice Wizard
Giant Snowball Earthquake Electro Dragon Ice Wizard
Giant Snowball Prince Electro Dragon
Giant Snowball Electro Dragon Ice Wizard Mother Witch
Electro Dragon Giant Snowball
Giant Snowball
Giant Snowball Earthquake Electro Dragon
Giant Snowball Electro Dragon
Prince
Giant Snowball Earthquake
Earthquake Prince Electro Dragon
Giant Snowball Electro Dragon Ice Wizard
Prince Electro Dragon
Giant Snowball Earthquake Electro Dragon
Giant Snowball
Prince Electro Dragon
Electro Dragon Giant Snowball
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball Prince

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