My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Balloon Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Fisherman Inferno Dragon
Giant Snowball
Royal Recruits Zappies Balloon Fisherman Inferno Dragon
Zap
Zappies Balloon Fisherman Inferno Dragon
Barbarian Barrel
Royal Recruits Bomb Tower Zappies
The Log
Royal Recruits Zappies Fisherman
Earthquake
Bomb Tower Zappies
Arrows
Royal Recruits Zappies
Royal Delivery
Royal Recruits Zappies Balloon Fisherman Inferno Dragon
Fireball
Bomb Tower Zappies Balloon Fisherman Inferno Dragon
Poison
Royal Recruits Bomb Tower Zappies Balloon Fisherman
Lightning
Bomb Tower Balloon Fisherman Inferno Dragon
Rocket
Bomb Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Fisherman Bomb Tower Zappies Inferno Dragon Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Fisherman Bomb Tower

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon
Arrows
Balloon
Royal Recruits
Zappies
Bomb Tower
Zappies
Royal Recruits Balloon
Balloon
Giant Snowball Arrows Zappies Fisherman
Fisherman
Balloon
Inferno Dragon

Defense Synergies 0 7

Giant Snowball
Royal Recruits Bomb Tower Zappies Fisherman Inferno Dragon
Arrows
Bomb Tower
Royal Recruits
Giant Snowball
Bomb Tower
Giant Snowball Arrows
Zappies
Giant Snowball Fisherman
Balloon
Fisherman
Giant Snowball Zappies
Inferno Dragon
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies
Bomb Tower Inferno Dragon Royal Recruits Zappies Fisherman
Bomb Tower Fisherman Giant Snowball Royal Recruits Zappies Inferno Dragon
Royal Recruits Bomb Tower Inferno Dragon Zappies Fisherman
Arrows Royal Recruits Bomb Tower
Arrows Giant Snowball Bomb Tower Zappies
Giant Snowball Inferno Dragon Arrows Bomb Tower Zappies
Arrows Royal Recruits Bomb Tower
Zappies Inferno Dragon Royal Recruits Bomb Tower Fisherman
Giant Snowball Royal Recruits Zappies Fisherman
Giant Snowball Arrows Royal Recruits Bomb Tower Zappies Fisherman
Arrows Inferno Dragon Giant Snowball Zappies
Royal Recruits Bomb Tower Giant Snowball Zappies
Bomb Tower Giant Snowball Arrows Royal Recruits Zappies
Royal Recruits Inferno Dragon Bomb Tower Zappies
Bomb Tower Giant Snowball Royal Recruits Zappies Fisherman Inferno Dragon
Bomb Tower Arrows Royal Recruits Zappies Fisherman
Arrows Bomb Tower Giant Snowball Royal Recruits Zappies Fisherman
Giant Snowball Arrows Bomb Tower Royal Recruits Zappies Fisherman Inferno Dragon
Royal Recruits Bomb Tower Zappies Fisherman Inferno Dragon
Royal Recruits Giant Snowball Arrows Bomb Tower Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Snowball Zappies Fisherman
Giant Snowball Arrows Bomb Tower Fisherman Inferno Dragon
Royal Recruits Zappies Bomb Tower Fisherman
Royal Recruits Zappies Fisherman
Royal Recruits Zappies Fisherman Inferno Dragon
Arrows Giant Snowball Bomb Tower Zappies
Royal Recruits Bomb Tower Zappies
Royal Recruits Bomb Tower Zappies Fisherman Inferno Dragon
Royal Recruits Giant Snowball Bomb Tower Zappies Inferno Dragon
Royal Recruits Zappies Inferno Dragon
Inferno Dragon Royal Recruits Bomb Tower Zappies
Royal Recruits Giant Snowball Arrows
Royal Recruits Bomb Tower Zappies
Royal Recruits Bomb Tower Zappies
Royal Recruits Zappies Bomb Tower Fisherman Inferno Dragon
Arrows Giant Snowball Royal Recruits Bomb Tower Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Giant Snowball Fisherman
Arrows
Arrows Royal Recruits
Giant Snowball Arrows
Arrows Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball Fisherman
Giant Snowball Fisherman
Arrows Royal Recruits Fisherman
Giant Snowball Arrows
Giant Snowball Fisherman
Arrows Fisherman
Giant Snowball Arrows Fisherman
Giant Snowball Arrows
Arrows Royal Recruits
Giant Snowball Arrows
Fisherman
Giant Snowball Arrows Fisherman
Giant Snowball Arrows
Giant Snowball Arrows
Fisherman
Giant Snowball Arrows Royal Recruits
Giant Snowball Arrows
Fisherman Inferno Dragon
Arrows Giant Snowball Fisherman
Giant Snowball Arrows Fisherman
Arrows Fisherman
Giant Snowball Arrows
Giant Snowball Zappies
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows Zappies
Giant Snowball Arrows
Royal Recruits Zappies
Giant Snowball Arrows Zappies
Arrows
Arrows Giant Snowball
Giant Snowball Arrows
Royal Recruits
Giant Snowball Royal Recruits Zappies
Giant Snowball Zappies
Giant Snowball Royal Recruits

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