My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Bandit
Giant Snowball
Musketeer Balloon
Zap
Balloon Prince Bandit
Barbarian Barrel
Musketeer Wizard Bandit
The Log
Musketeer Prince Bandit
Earthquake
Arrows
Royal Delivery
Musketeer Wizard Balloon Prince P.E.K.K.A Bandit
Fireball
Musketeer Wizard Balloon Bandit
Poison
Musketeer Wizard Balloon
Lightning
Musketeer Wizard Balloon Prince Bandit
Rocket
Musketeer Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Bandit Musketeer Wizard Balloon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Bandit Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon P.E.K.K.A Musketeer Prince Bandit
Arrows
Balloon P.E.K.K.A Prince Bandit
Musketeer
Giant Snowball Balloon Prince P.E.K.K.A Bandit
Wizard
Balloon Prince P.E.K.K.A Bandit
Balloon
Giant Snowball Arrows Musketeer Wizard Bandit
Prince
Giant Snowball Arrows Musketeer Wizard
P.E.K.K.A
Giant Snowball Arrows Musketeer Wizard
Bandit
Giant Snowball Arrows Musketeer Wizard Balloon

Defense Synergies 0 13

Giant Snowball
Musketeer Wizard Prince P.E.K.K.A Bandit
Arrows
Prince P.E.K.K.A Bandit
Musketeer
Giant Snowball P.E.K.K.A Bandit
Wizard
Giant Snowball Prince P.E.K.K.A Bandit
Balloon
Prince
Giant Snowball Arrows Wizard
P.E.K.K.A
Giant Snowball Arrows Musketeer Wizard
Bandit
Giant Snowball Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
P.E.K.K.A Musketeer Prince Bandit
Prince P.E.K.K.A Giant Snowball Musketeer Bandit
Prince P.E.K.K.A Musketeer Bandit
Arrows Prince P.E.K.K.A
Arrows Giant Snowball Musketeer Bandit
Giant Snowball Musketeer Arrows Wizard
Arrows Musketeer P.E.K.K.A Bandit
P.E.K.K.A Musketeer Prince
Giant Snowball Musketeer Prince Bandit
Giant Snowball Arrows Musketeer Wizard Bandit
Arrows Musketeer Giant Snowball Wizard
Prince P.E.K.K.A Giant Snowball Musketeer Wizard Bandit
Wizard Giant Snowball Arrows Prince P.E.K.K.A
P.E.K.K.A Prince Bandit
Giant Snowball Prince P.E.K.K.A Bandit
Wizard Arrows Musketeer Prince P.E.K.K.A
Arrows Giant Snowball Musketeer Wizard Prince Bandit
Giant Snowball Arrows Wizard Musketeer Bandit
P.E.K.K.A Musketeer Prince
Wizard Giant Snowball Arrows Musketeer Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Prince P.E.K.K.A Bandit
Bandit Giant Snowball Arrows Musketeer Wizard Prince
P.E.K.K.A Bandit Musketeer Prince
Prince P.E.K.K.A Musketeer Bandit
P.E.K.K.A Musketeer Prince Bandit
Arrows Wizard Giant Snowball Musketeer
Prince P.E.K.K.A Musketeer Bandit
P.E.K.K.A Prince
P.E.K.K.A Giant Snowball Prince Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Prince
P.E.K.K.A Giant Snowball Arrows Prince
Prince P.E.K.K.A Wizard Bandit
Wizard Musketeer
Musketeer Prince P.E.K.K.A
Arrows Giant Snowball Musketeer Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Bandit
Arrows Giant Snowball Musketeer Bandit
Arrows Bandit
Arrows Musketeer Prince
Wizard Giant Snowball Arrows
Arrows Wizard Giant Snowball Musketeer
Arrows Musketeer Wizard
Arrows Giant Snowball Wizard
Arrows Giant Snowball Wizard Bandit
Giant Snowball Musketeer Prince
Arrows Musketeer Wizard Prince Bandit
Giant Snowball Arrows Musketeer Wizard
Giant Snowball Musketeer Bandit
Arrows Musketeer Bandit
Giant Snowball Arrows Musketeer Prince
Giant Snowball Arrows Musketeer Wizard Bandit
Arrows Musketeer Wizard Bandit
Giant Snowball Arrows
Giant Snowball Arrows Musketeer Wizard Prince Bandit
Giant Snowball Arrows Wizard
Musketeer Prince
Giant Snowball Arrows Wizard
Musketeer Prince
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Wizard
Arrows Giant Snowball Musketeer Wizard Bandit
Giant Snowball Arrows Musketeer Wizard Prince Bandit
Arrows Musketeer Bandit
Giant Snowball Arrows Musketeer Wizard
Giant Snowball Musketeer Wizard
Giant Snowball
Giant Snowball Arrows Musketeer Wizard Bandit
Giant Snowball Arrows
P.E.K.K.A Prince
Giant Snowball Arrows Wizard
Musketeer Prince Bandit
Giant Snowball Arrows Musketeer Wizard
Arrows
Musketeer Wizard Prince
Arrows Giant Snowball Musketeer Wizard
Giant Snowball Arrows
Musketeer Prince P.E.K.K.A
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Prince Bandit

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