My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Musketeer Hunter Bowler Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Barbarians Musketeer
Zap
Skeleton Barrel Mortar
Barbarian Barrel
Skeleton Barrel Mortar Barbarians Musketeer Hunter Electro Wizard
The Log
Skeleton Barrel Barbarians Musketeer Hunter
Earthquake
Mortar Barbarians
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Barbarians Musketeer Hunter Bowler Electro Wizard
Fireball
Skeleton Barrel Mortar Barbarians Musketeer Hunter Bowler Electro Wizard
Poison
Skeleton Barrel Mortar Barbarians Musketeer Hunter Electro Wizard
Lightning
Mortar Musketeer Hunter Bowler Electro Wizard
Rocket
Mortar Barbarians Musketeer Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Hunter Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Mortar Musketeer Hunter Electro Wizard Barbarians Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Barrel Mortar Musketeer Hunter

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Mortar Musketeer Bowler
Mortar
Skeleton Barrel Musketeer Hunter
Barbarians
Musketeer
Skeleton Barrel Mortar Bowler
Hunter
Mortar Bowler
Bowler
Skeleton Barrel Musketeer Hunter Electro Wizard
Electro Giant
Electro Wizard
Bowler

Defense Synergies 0 8

Skeleton Barrel
Musketeer
Mortar
Musketeer Electro Wizard
Barbarians
Musketeer
Skeleton Barrel Mortar Bowler Electro Wizard
Hunter
Bowler Electro Wizard
Bowler
Musketeer Hunter Electro Wizard
Electro Giant
Electro Wizard
Mortar Musketeer Hunter Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Mortar Musketeer Electro Wizard
Barbarians Hunter Mortar Musketeer Electro Wizard
Mortar Barbarians Hunter Bowler Musketeer Electro Wizard
Barbarians Hunter Mortar Musketeer Bowler Electro Wizard
Barbarians Bowler
Bowler Musketeer Hunter Electro Wizard
Musketeer Hunter Electro Wizard Mortar
Bowler Skeleton Barrel Barbarians Musketeer Electro Giant Electro Wizard
Barbarians Hunter Mortar Musketeer
Barbarians Musketeer Hunter Bowler Electro Wizard
Barbarians Electro Wizard Musketeer Hunter Bowler Electro Giant
Musketeer Hunter Electro Wizard
Mortar Barbarians Hunter Bowler Musketeer Electro Wizard
Bowler Mortar Barbarians Hunter Electro Wizard
Barbarians Mortar Hunter Electro Wizard
Barbarians Mortar Hunter Bowler Electro Giant Electro Wizard
Barbarians Mortar Musketeer Hunter Bowler Electro Wizard
Mortar Barbarians Musketeer Hunter Bowler Electro Wizard
Mortar Hunter Barbarians Musketeer Bowler Electro Wizard
Barbarians Mortar Musketeer Hunter Electro Wizard
Bowler Barbarians Musketeer Hunter Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler Electro Giant Electro Wizard
Electro Wizard Skeleton Barrel Mortar Musketeer Hunter Bowler
Barbarians Musketeer Hunter Bowler Electro Wizard
Hunter Bowler Barbarians Musketeer Electro Wizard
Barbarians Musketeer Hunter Bowler
Electro Giant Skeleton Barrel Musketeer Hunter Electro Wizard
Barbarians Musketeer Hunter Bowler Electro Wizard
Barbarians Hunter
Electro Wizard Mortar Barbarians
Barbarians Musketeer
Barbarians Musketeer Hunter Bowler
Barbarians Bowler Electro Giant Electro Wizard
Barbarians Bowler Hunter
Barbarians Musketeer Bowler Electro Giant
Barbarians Electro Giant Electro Wizard Mortar Musketeer Hunter Bowler
Bowler Barbarians Musketeer Hunter Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Musketeer
Mortar Skeleton Barrel Musketeer Bowler Electro Wizard
Skeleton Barrel
Skeleton Barrel Barbarians Musketeer
Mortar Bowler
Electro Giant Skeleton Barrel Musketeer Hunter
Mortar Musketeer Bowler
Skeleton Barrel Hunter Bowler
Skeleton Barrel Mortar
Musketeer Bowler Electro Wizard
Skeleton Barrel Mortar Musketeer Bowler Electro Wizard
Musketeer
Skeleton Barrel Mortar Musketeer Hunter Bowler
Skeleton Barrel Mortar Musketeer
Skeleton Barrel Mortar Musketeer
Skeleton Barrel Mortar Musketeer Hunter Bowler
Skeleton Barrel Mortar Musketeer Bowler
Mortar
Skeleton Barrel Mortar Musketeer Hunter Bowler Electro Wizard
Skeleton Barrel Mortar Bowler Electro Giant
Musketeer Bowler
Musketeer Bowler
Skeleton Barrel Mortar Barbarians Musketeer
Electro Giant Mortar Hunter Bowler
Mortar Skeleton Barrel Musketeer Hunter Bowler Electro Wizard
Skeleton Barrel Mortar Musketeer Bowler
Skeleton Barrel Mortar Musketeer
Musketeer Hunter Electro Giant Electro Wizard
Electro Wizard Skeleton Barrel Musketeer Electro Giant
Bowler
Mortar Musketeer Hunter
Electro Wizard
Bowler
Skeleton Barrel Electro Wizard Barbarians Musketeer
Musketeer Hunter Electro Wizard
Musketeer Hunter Bowler Electro Wizard
Skeleton Barrel Mortar Musketeer Bowler
Electro Giant
Musketeer
Electro Giant Musketeer Bowler Electro Wizard
Musketeer Electro Wizard
Skeleton Barrel Mortar Musketeer Bowler Electro Giant Electro Wizard

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