My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Barrel Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton Barrel Elixir Golem
Giant Snowball
Archers Minions Skeleton Barrel
Zap
Archers Minions Skeleton Barrel
Barbarian Barrel
Archers Knight Skeleton Barrel Elixir Golem Wizard
The Log
Archers Skeleton Barrel Elixir Golem
Earthquake
Archers Elixir Golem
Arrows
Archers Minions Skeleton Barrel
Royal Delivery
Archers Knight Minions Skeleton Barrel Elixir Golem Wizard
Fireball
Archers Minions Skeleton Barrel Elixir Golem Wizard
Poison
Archers Minions Skeleton Barrel Elixir Golem Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Knight Minions Skeleton Barrel Elixir Golem Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Skeleton Barrel Elixir Golem
Arrows
Mirror Archers Knight Skeleton Barrel Elixir Golem
Knight
Archers Minions Skeleton Barrel Arrows Wizard
Minions
Knight Skeleton Barrel Elixir Golem
Skeleton Barrel
Knight Archers Arrows Minions Elixir Golem Mirror
Elixir Golem
Archers Arrows Minions Skeleton Barrel Wizard Mirror
Wizard
Knight Elixir Golem
Mirror
Arrows Skeleton Barrel Elixir Golem

Defense Synergies 3 3

Archers
Knight Minions
Arrows
Mirror Knight
Knight
Archers Minions Arrows Wizard
Minions
Knight Archers
Skeleton Barrel
Elixir Golem
Wizard
Knight
Mirror
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Skeleton Barrel Wizard
Knight Minions
Archers Knight Minions
Knight Minions
Arrows
Arrows Archers Minions
Minions Archers Arrows Wizard
Arrows Skeleton Barrel
Minions
Knight Archers
Archers Minions Arrows Knight Wizard
Arrows Minions Archers Wizard
Knight Minions Wizard
Wizard Arrows Minions
Knight
Wizard Arrows Knight Minions
Arrows Archers Knight Minions Wizard
Arrows Wizard Archers Knight Minions
Wizard Archers Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Skeleton Barrel Wizard
Knight Minions
Knight
Knight
Arrows Wizard Archers Minions Skeleton Barrel
Archers Knight Minions
Knight
Knight Minions
Knight Minions
Arrows
Knight Wizard
Wizard Archers
Archers Knight Minions
Arrows Minions Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel
Wizard Arrows
Arrows Wizard Minions Skeleton Barrel
Archers Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Minions
Arrows Knight Skeleton Barrel Wizard
Archers Arrows Wizard
Knight Skeleton Barrel
Arrows Minions Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows
Minions
Archers Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Minions
Arrows Wizard
Arrows Skeleton Barrel
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel
Archers Arrows Wizard
Minions Skeleton Barrel Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Barrel Archers Minions
Archers Arrows Wizard
Arrows
Knight Wizard
Arrows Skeleton Barrel Wizard
Arrows
Minions
Skeleton Barrel

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