My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Witch Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Elixir Golem Cannon Cart
Giant Snowball
Skeletons Witch
Zap
Skeletons Firecracker Witch Cannon Cart
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Elixir Golem Witch Cannon Cart
The Log
Skeletons Firecracker Elite Barbarians Elixir Golem Witch Cannon Cart
Earthquake
Skeletons Firecracker Elixir Golem Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Elite Barbarians Elixir Golem Witch Cannon Cart
Fireball
Firecracker Elite Barbarians Elixir Golem Witch Cannon Cart
Poison
Firecracker Elixir Golem Witch
Lightning
Elite Barbarians Witch Cannon Cart
Rocket
Elite Barbarians Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Firecracker Elixir Golem Fireball Witch Cannon Cart Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Firecracker Elixir Golem

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Elite Barbarians Fireball Cannon Cart Elixir Golem Witch
Firecracker
Zap Elixir Golem Elite Barbarians Cannon Cart
Elite Barbarians
Zap Firecracker Fireball
Elixir Golem
Firecracker Zap Fireball Witch
Fireball
Zap Elite Barbarians Elixir Golem
Witch
Zap Elixir Golem Cannon Cart
Cannon Cart
Zap Firecracker Witch

Defense Synergies 1 10

Skeletons
Zap Firecracker Elite Barbarians Witch Cannon Cart
Zap
Fireball Skeletons Firecracker Elite Barbarians Witch Cannon Cart
Firecracker
Skeletons Zap
Elite Barbarians
Skeletons Zap
Elixir Golem
Fireball
Zap
Witch
Skeletons Zap Cannon Cart
Cannon Cart
Skeletons Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Firecracker Fireball
Elite Barbarians Skeletons Zap Firecracker Witch Cannon Cart
Witch Skeletons Elite Barbarians Cannon Cart
Elite Barbarians Witch Skeletons Firecracker Cannon Cart
Firecracker Elite Barbarians Fireball
Fireball Skeletons Zap Firecracker Cannon Cart
Zap Firecracker Fireball Witch
Zap Fireball Cannon Cart
Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Cannon Cart
Witch Skeletons Zap Firecracker Fireball Cannon Cart
Zap Firecracker Fireball Witch
Skeletons Zap Elite Barbarians Fireball Witch Cannon Cart
Fireball Zap Firecracker Witch Cannon Cart
Elite Barbarians Cannon Cart
Zap Elite Barbarians Fireball
Skeletons Firecracker Elite Barbarians Fireball Witch Cannon Cart
Fireball Zap Firecracker Elite Barbarians Witch Cannon Cart
Zap Witch Firecracker Fireball Cannon Cart
Elite Barbarians Cannon Cart
Firecracker Elite Barbarians Fireball Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians Fireball Witch Cannon Cart
Fireball Zap Firecracker Elite Barbarians Cannon Cart
Skeletons Zap Elite Barbarians Witch Cannon Cart
Zap Elite Barbarians Fireball Cannon Cart
Skeletons Elite Barbarians Witch Cannon Cart
Firecracker Fireball Skeletons Zap Witch
Skeletons Elite Barbarians Fireball Witch Cannon Cart
Elite Barbarians Cannon Cart
Zap Skeletons Firecracker Elite Barbarians Fireball Witch Cannon Cart
Witch Skeletons
Elite Barbarians Witch Cannon Cart
Zap Elite Barbarians Fireball
Elite Barbarians Cannon Cart Skeletons Fireball Witch
Firecracker Fireball Witch Cannon Cart
Elite Barbarians Witch Skeletons Zap Firecracker Fireball Cannon Cart
Zap Firecracker Elite Barbarians Fireball Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball Cannon Cart
Cannon Cart Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Elite Barbarians Fireball
Firecracker Zap Fireball Cannon Cart
Fireball Zap Firecracker
Firecracker Elite Barbarians Fireball Cannon Cart
Firecracker Fireball Cannon Cart
Zap Firecracker Elite Barbarians Fireball Cannon Cart
Zap Firecracker Fireball Witch Cannon Cart
Firecracker Fireball Cannon Cart
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Fireball
Fireball
Zap Fireball Cannon Cart
Zap Firecracker Fireball Witch
Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch
Fireball Zap Firecracker
Elite Barbarians Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Witch Cannon Cart
Fireball Zap Firecracker Witch
Fireball
Fireball Firecracker Cannon Cart
Zap Firecracker Fireball
Zap Fireball
Firecracker Elite Barbarians Cannon Cart
Zap Firecracker Elite Barbarians Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Cannon Cart

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