My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Firecracker Ram Rider
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker P.E.K.K.A Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Rage Arrows Firecracker Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Zap Rage

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Mirror P.E.K.K.A Ram Rider
Arrows
Zap Mirror P.E.K.K.A Ram Rider
Firecracker
Zap Mirror P.E.K.K.A Ram Rider
Mirror
Zap Arrows Firecracker Ram Rider
Rage
P.E.K.K.A
Zap Arrows Firecracker Ram Rider
Ram Rider
Zap Arrows Firecracker Mirror P.E.K.K.A

Defense Synergies 2 11

Skeletons
Zap Firecracker P.E.K.K.A Ram Rider
Zap
Mirror Skeletons Arrows Firecracker P.E.K.K.A Ram Rider
Arrows
Mirror Zap P.E.K.K.A
Firecracker
Skeletons Zap Mirror P.E.K.K.A
Mirror
Zap Arrows Firecracker
Rage
P.E.K.K.A
Skeletons Zap Arrows Firecracker
Ram Rider
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ram Rider
P.E.K.K.A Skeletons Zap Firecracker Ram Rider
P.E.K.K.A Ram Rider Skeletons
P.E.K.K.A Skeletons Firecracker Ram Rider
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Zap Firecracker
Ram Rider Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons
Skeletons Firecracker
Skeletons Zap Arrows Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
P.E.K.K.A Skeletons Zap Ram Rider
Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Skeletons Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Ram Rider
Zap Arrows Firecracker Ram Rider
P.E.K.K.A Ram Rider
Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Arrows Firecracker
P.E.K.K.A Skeletons Zap Ram Rider
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Skeletons Ram Rider
Arrows Firecracker Skeletons Zap Ram Rider
P.E.K.K.A Skeletons Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons Ram Rider
Firecracker
Skeletons Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Ram Rider
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap Ram Rider
Arrows Firecracker
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Firecracker Zap Arrows Ram Rider
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Ram Rider
Zap Arrows Ram Rider
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap
Zap Arrows Firecracker Ram Rider
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker

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