My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tombstone Valkyrie Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Inferno Dragon
Giant Snowball
Skeletons Tombstone Royal Hogs Baby Dragon Inferno Dragon
Zap
Skeletons Firecracker Tombstone Royal Hogs Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Tombstone Valkyrie Royal Hogs
The Log
Skeletons Firecracker Tombstone Royal Hogs
Earthquake
Skeletons Firecracker Tombstone Royal Hogs
Arrows
Skeletons Firecracker Tombstone Royal Hogs
Royal Delivery
Skeletons Firecracker Valkyrie Royal Hogs Baby Dragon Inferno Dragon
Fireball
Firecracker Tombstone Royal Hogs Baby Dragon Inferno Dragon
Poison
Firecracker Tombstone Royal Hogs
Lightning
Tombstone Valkyrie Baby Dragon Inferno Dragon
Rocket
Valkyrie Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Tombstone Valkyrie Baby Dragon Inferno Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Tombstone

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Valkyrie Royal Hogs Baby Dragon Inferno Dragon
Tombstone
Valkyrie
Firecracker Royal Hogs Baby Dragon
Royal Hogs
Firecracker Valkyrie The Log
Baby Dragon
Firecracker Valkyrie Inferno Dragon
The Log
Royal Hogs
Inferno Dragon
Firecracker Baby Dragon

Defense Synergies 2 14

Skeletons
Firecracker Tombstone Baby Dragon The Log Inferno Dragon
Firecracker
Valkyrie The Log Skeletons Tombstone Baby Dragon
Tombstone
Skeletons Firecracker Baby Dragon Inferno Dragon
Valkyrie
Firecracker Baby Dragon The Log
Royal Hogs
Baby Dragon
Skeletons Firecracker Tombstone Valkyrie The Log Inferno Dragon
The Log
Firecracker Skeletons Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Skeletons Tombstone Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie Baby Dragon The Log
Inferno Dragon Skeletons Firecracker Tombstone Valkyrie The Log
Skeletons Tombstone Valkyrie Inferno Dragon
Inferno Dragon Skeletons Firecracker Tombstone Valkyrie
Firecracker Tombstone Valkyrie The Log
The Log Skeletons Firecracker Valkyrie Baby Dragon
Inferno Dragon Firecracker Tombstone Baby Dragon
Valkyrie Baby Dragon The Log
Inferno Dragon Skeletons Tombstone
Skeletons Firecracker Valkyrie
Valkyrie Skeletons Firecracker Tombstone Baby Dragon The Log
Inferno Dragon Firecracker Baby Dragon
Tombstone Skeletons Valkyrie The Log
Valkyrie Firecracker Tombstone Baby Dragon The Log
Inferno Dragon Tombstone
The Log Inferno Dragon
Skeletons Firecracker Tombstone Valkyrie
Tombstone Valkyrie Firecracker Baby Dragon The Log
Valkyrie Baby Dragon The Log Firecracker Tombstone Inferno Dragon
Inferno Dragon
Valkyrie Firecracker Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tombstone
Firecracker Valkyrie Baby Dragon The Log Inferno Dragon
Tombstone Skeletons Valkyrie The Log
Valkyrie The Log
Skeletons Tombstone Valkyrie Inferno Dragon
Firecracker Skeletons Baby Dragon
Skeletons Tombstone Valkyrie
Valkyrie Inferno Dragon
Skeletons Firecracker Tombstone Valkyrie Baby Dragon The Log Inferno Dragon
Skeletons Tombstone Inferno Dragon
Inferno Dragon Tombstone Valkyrie
Valkyrie The Log
Skeletons Tombstone Valkyrie
Firecracker Valkyrie Baby Dragon
Tombstone Skeletons Firecracker Valkyrie Baby Dragon The Log Inferno Dragon
Valkyrie Firecracker Baby Dragon The Log Inferno Dragon
Tombstone
Tombstone
Tombstone Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Firecracker Valkyrie The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Valkyrie Baby Dragon
Inferno Dragon
Firecracker The Log Baby Dragon
Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker
The Log
Firecracker
Firecracker The Log
Tombstone
Firecracker Baby Dragon
The Log
Firecracker Valkyrie Baby Dragon
The Log Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log
Inferno Dragon
Firecracker

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