My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Balloon Giant Skeleton P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Balloon Giant Skeleton
Giant Snowball
Skeletons Clone Balloon Little Prince
Zap
Skeletons Clone Balloon Little Prince
Barbarian Barrel
Skeletons Tesla Clone Giant Skeleton Little Prince
The Log
Skeletons Clone Giant Skeleton Little Prince
Earthquake
Skeletons Tesla Clone
Arrows
Skeletons Clone Little Prince
Royal Delivery
Skeletons Clone Balloon Giant Skeleton P.E.K.K.A Little Prince
Fireball
Tesla Clone Balloon Little Prince
Poison
Clone Balloon Little Prince
Lightning
Tesla Balloon Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Clone Little Prince Tesla Balloon Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Clone Little Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Clone
Balloon Giant Skeleton
Balloon
Clone Giant Skeleton The Log Little Prince
Giant Skeleton
Clone Balloon The Log
P.E.K.K.A
The Log
The Log
Balloon Giant Skeleton P.E.K.K.A Little Prince
Little Prince
Balloon The Log

Defense Synergies 3 8

Skeletons
Tesla Giant Skeleton P.E.K.K.A The Log Little Prince
Tesla
Skeletons The Log Little Prince
Clone
Balloon
Giant Skeleton
Skeletons The Log Little Prince
P.E.K.K.A
The Log Skeletons
The Log
Tesla P.E.K.K.A Skeletons Giant Skeleton Little Prince
Little Prince
Skeletons Tesla Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
P.E.K.K.A Skeletons Tesla The Log
Tesla P.E.K.K.A Skeletons Giant Skeleton
Tesla P.E.K.K.A Skeletons
Giant Skeleton P.E.K.K.A The Log
The Log Skeletons Tesla
Tesla Little Prince
Tesla Giant Skeleton P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons
Skeletons Tesla Giant Skeleton Little Prince
Skeletons Tesla Giant Skeleton The Log
Tesla
Tesla P.E.K.K.A Skeletons Giant Skeleton The Log
Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla P.E.K.K.A The Log
Tesla Skeletons P.E.K.K.A
Tesla The Log Little Prince
The Log Tesla Giant Skeleton Little Prince
P.E.K.K.A Tesla
Tesla Giant Skeleton P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Giant Skeleton P.E.K.K.A
Tesla The Log
Giant Skeleton P.E.K.K.A Skeletons The Log
Giant Skeleton P.E.K.K.A Tesla The Log
Giant Skeleton P.E.K.K.A Skeletons Tesla
Skeletons Tesla
P.E.K.K.A Skeletons Tesla Giant Skeleton
Giant Skeleton P.E.K.K.A Tesla
Giant Skeleton P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Giant Skeleton
P.E.K.K.A Giant Skeleton The Log
Giant Skeleton P.E.K.K.A Skeletons Tesla
Tesla
Tesla Skeletons Giant Skeleton P.E.K.K.A The Log Little Prince
Tesla Giant Skeleton P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log Little Prince
Giant Skeleton The Log
The Log
The Log
The Log Little Prince
The Log
The Log
The Log
Little Prince
The Log
P.E.K.K.A Giant Skeleton
The Log
The Log
The Log
Giant Skeleton
P.E.K.K.A
Giant Skeleton The Log
Giant Skeleton The Log Little Prince

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