My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Skeletons Spear Goblins Bats Goblin Gang Hog Rider
Zap
Skeletons Spear Goblins Bats Goblin Gang
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Executioner
The Log
Skeletons Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Spear Goblins Goblin Gang Hog Rider
Arrows
Skeletons Spear Goblins Bats Goblin Gang
Royal Delivery
Skeletons Spear Goblins Bats Goblin Gang Mini P.E.K.K.A Hog Rider Executioner
Fireball
Goblin Gang Hog Rider Executioner
Poison
Spear Goblins Bats Goblin Gang Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bats Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Goblin Gang Mini P.E.K.K.A
Bats
Hog Rider Mini P.E.K.K.A
Goblin Gang
Hog Rider Spear Goblins Mini P.E.K.K.A
Fireball
Hog Rider
Mini P.E.K.K.A
Spear Goblins Bats Goblin Gang Hog Rider
Hog Rider
Spear Goblins Bats Goblin Gang Fireball Mini P.E.K.K.A Executioner
Executioner
Hog Rider

Defense Synergies 0 11

Skeletons
Spear Goblins Bats Mini P.E.K.K.A Executioner
Spear Goblins
Skeletons Bats Goblin Gang Mini P.E.K.K.A
Bats
Skeletons Spear Goblins Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Spear Goblins Bats Goblin Gang Fireball Executioner
Hog Rider
Executioner
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Executioner
Mini P.E.K.K.A Skeletons Bats Goblin Gang Executioner
Goblin Gang Mini P.E.K.K.A Skeletons Bats Executioner
Mini P.E.K.K.A Skeletons Bats Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Skeletons Spear Goblins Bats Executioner
Bats Spear Goblins Goblin Gang Fireball Executioner
Fireball
Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Spear Goblins Mini P.E.K.K.A
Bats Goblin Gang Executioner Skeletons Spear Goblins Fireball
Executioner Spear Goblins Bats Goblin Gang Fireball
Mini P.E.K.K.A Skeletons Bats Goblin Gang Fireball
Fireball Executioner Bats Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Skeletons Bats Goblin Gang Fireball Mini P.E.K.K.A Executioner
Fireball Spear Goblins Bats Goblin Gang Executioner
Executioner Spear Goblins Bats Fireball
Mini P.E.K.K.A
Goblin Gang Spear Goblins Bats Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Spear Goblins Fireball
Fireball Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Skeletons Spear Goblins Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Fireball
Skeletons Goblin Gang Mini P.E.K.K.A Executioner
Fireball Executioner Skeletons Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeletons Spear Goblins Bats Fireball
Mini P.E.K.K.A
Skeletons Spear Goblins Bats Fireball Mini P.E.K.K.A
Skeletons Goblin Gang
Bats Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Skeletons Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Skeletons Spear Goblins Bats Fireball Mini P.E.K.K.A Executioner
Bats Executioner Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner Spear Goblins Bats
Executioner
Fireball Executioner
Fireball
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Spear Goblins Fireball Executioner
Fireball Executioner
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner
Fireball
Fireball
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Bats Fireball Executioner
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Bats Goblin Gang Fireball
Fireball Executioner
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Executioner
Fireball Executioner
Fireball
Executioner
Bats Goblin Gang Fireball
Bats Fireball Executioner
Fireball Executioner

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