My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Dark Prince Giant Skeleton Electro Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Dark Prince Giant Skeleton Sparky
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Battle Ram Dark Prince Sparky
Barbarian Barrel
Skeletons Battle Ram Dark Prince Giant Skeleton Electro Wizard Magic Archer Sparky
The Log
Skeletons Battle Ram Dark Prince Giant Skeleton Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Battle Ram Dark Prince Giant Skeleton Electro Wizard Magic Archer Sparky
Fireball
Battle Ram Electro Wizard Magic Archer Sparky
Poison
Electro Wizard Magic Archer Sparky
Lightning
Battle Ram Dark Prince Electro Wizard Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Battle Ram Dark Prince Electro Wizard Magic Archer Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Giant Snowball Battle Ram Dark Prince

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Battle Ram Dark Prince Giant Skeleton Electro Wizard Magic Archer Sparky
Battle Ram
Giant Snowball Magic Archer Electro Wizard
Dark Prince
Giant Snowball Electro Wizard Magic Archer Sparky
Giant Skeleton
Giant Snowball Electro Wizard Magic Archer Sparky
Electro Wizard
Giant Snowball Battle Ram Dark Prince Giant Skeleton Magic Archer Sparky
Magic Archer
Battle Ram Giant Snowball Dark Prince Giant Skeleton Electro Wizard
Sparky
Giant Snowball Dark Prince Giant Skeleton Electro Wizard

Defense Synergies 0 16

Skeletons
Giant Snowball Dark Prince Giant Skeleton Electro Wizard Magic Archer Sparky
Giant Snowball
Skeletons Dark Prince Giant Skeleton Electro Wizard Magic Archer Sparky
Battle Ram
Dark Prince
Skeletons Giant Snowball Electro Wizard Magic Archer
Giant Skeleton
Skeletons Giant Snowball Electro Wizard Magic Archer
Electro Wizard
Skeletons Giant Snowball Dark Prince Giant Skeleton Magic Archer
Magic Archer
Skeletons Giant Snowball Dark Prince Giant Skeleton Electro Wizard
Sparky
Skeletons Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Sparky
Sparky Skeletons Dark Prince Electro Wizard
Sparky Skeletons Giant Snowball Dark Prince Giant Skeleton Electro Wizard
Sparky Skeletons Dark Prince Electro Wizard
Dark Prince Giant Skeleton Sparky
Skeletons Giant Snowball Dark Prince Electro Wizard Magic Archer
Giant Snowball Electro Wizard Magic Archer
Giant Skeleton Electro Wizard Magic Archer Sparky
Sparky Skeletons
Skeletons Giant Snowball Dark Prince Giant Skeleton Electro Wizard Sparky
Electro Wizard Skeletons Giant Snowball Dark Prince Giant Skeleton Magic Archer
Giant Snowball Electro Wizard Magic Archer
Sparky Skeletons Giant Snowball Dark Prince Giant Skeleton Electro Wizard
Sparky Giant Snowball Dark Prince Electro Wizard Magic Archer
Sparky Electro Wizard
Giant Snowball Electro Wizard Sparky
Sparky Skeletons Dark Prince Electro Wizard
Giant Snowball Dark Prince Electro Wizard Magic Archer
Giant Snowball Dark Prince Giant Skeleton Electro Wizard Magic Archer
Sparky Electro Wizard
Dark Prince Giant Snowball Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Dark Prince Giant Skeleton Electro Wizard Sparky
Electro Wizard Giant Snowball Magic Archer
Giant Skeleton Skeletons Dark Prince Electro Wizard Sparky
Dark Prince Giant Skeleton Electro Wizard Sparky
Giant Skeleton Skeletons Dark Prince Sparky
Skeletons Giant Snowball Electro Wizard Magic Archer
Dark Prince Sparky Skeletons Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince Sparky
Giant Skeleton Electro Wizard Skeletons Giant Snowball Dark Prince Magic Archer Sparky
Skeletons Sparky
Dark Prince Giant Skeleton Sparky
Giant Snowball Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Skeletons Sparky
Magic Archer Sparky
Electro Wizard Sparky Skeletons Dark Prince Giant Skeleton Magic Archer
Giant Snowball Dark Prince Giant Skeleton Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton Sparky
Giant Snowball Electro Wizard Magic Archer
Giant Skeleton Magic Archer Sparky
Dark Prince Giant Skeleton Sparky
Giant Snowball Dark Prince Magic Archer Sparky
Giant Snowball Magic Archer
Magic Archer Sparky
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Electro Wizard Sparky
Dark Prince Electro Wizard Magic Archer Sparky
Giant Snowball Magic Archer
Giant Snowball Magic Archer Sparky
Magic Archer
Giant Snowball Magic Archer Sparky
Giant Snowball Magic Archer Sparky
Magic Archer Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Dark Prince Electro Wizard Magic Archer Sparky
Giant Snowball Magic Archer
Giant Skeleton Magic Archer Sparky
Giant Snowball
Sparky
Giant Snowball
Giant Snowball Dark Prince Magic Archer Sparky
Giant Snowball Electro Wizard Magic Archer Sparky
Giant Snowball Magic Archer Sparky
Magic Archer Sparky
Giant Snowball Electro Wizard Magic Archer Sparky
Electro Wizard Giant Snowball
Giant Snowball Sparky
Giant Snowball Magic Archer Sparky
Giant Snowball Electro Wizard Magic Archer Sparky
Giant Skeleton Sparky
Giant Snowball Magic Archer Sparky
Electro Wizard Dark Prince Magic Archer
Giant Snowball Electro Wizard Magic Archer
Dark Prince Electro Wizard Magic Archer Sparky
Giant Snowball Magic Archer
Giant Snowball Giant Skeleton Sparky
Dark Prince Sparky
Giant Snowball Giant Skeleton Electro Wizard Magic Archer Sparky
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Dark Prince Giant Skeleton Electro Wizard Magic Archer Sparky

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