My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Bandit Ram Rider
Barbarian Barrel
Skeletons Bandit Electro Wizard Magic Archer
The Log
Skeletons Bandit Ram Rider
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
Fireball
Bandit Electro Wizard Magic Archer Ram Rider
Poison
Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Earthquake Bandit Electro Wizard Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Earthquake Bandit

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Earthquake P.E.K.K.A Ram Rider Bandit Electro Wizard Magic Archer
Earthquake
Giant Snowball P.E.K.K.A Ram Rider
P.E.K.K.A
Giant Snowball Electro Wizard Magic Archer Earthquake Ram Rider
Bandit
Giant Snowball Electro Wizard Magic Archer Ram Rider
Electro Wizard
P.E.K.K.A Giant Snowball Bandit Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Giant Snowball Bandit Electro Wizard
Ram Rider
Giant Snowball Magic Archer Earthquake P.E.K.K.A Bandit Electro Wizard

Defense Synergies 1 19

Skeletons
Giant Snowball Earthquake P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
Giant Snowball
Ram Rider Skeletons Earthquake P.E.K.K.A Bandit Electro Wizard Magic Archer
Earthquake
Skeletons Giant Snowball
P.E.K.K.A
Skeletons Giant Snowball Electro Wizard
Bandit
Skeletons Giant Snowball Electro Wizard Magic Archer Ram Rider
Electro Wizard
Skeletons Giant Snowball P.E.K.K.A Bandit Magic Archer Ram Rider
Magic Archer
Skeletons Giant Snowball Bandit Electro Wizard Ram Rider
Ram Rider
Giant Snowball Skeletons Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Skeletons Bandit Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Skeletons Giant Snowball Bandit Electro Wizard
P.E.K.K.A Skeletons Bandit Electro Wizard Ram Rider
Earthquake P.E.K.K.A
Skeletons Giant Snowball Earthquake Bandit Electro Wizard Magic Archer
Giant Snowball Electro Wizard Ram Rider Magic Archer
Earthquake P.E.K.K.A Bandit Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Skeletons
Skeletons Giant Snowball Bandit Electro Wizard
Electro Wizard Skeletons Giant Snowball Earthquake Bandit Magic Archer Ram Rider
Giant Snowball Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Skeletons Giant Snowball Earthquake Bandit Electro Wizard Ram Rider
Giant Snowball Earthquake P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard Ram Rider
Giant Snowball P.E.K.K.A Bandit Electro Wizard Ram Rider
Skeletons P.E.K.K.A Electro Wizard
Giant Snowball Bandit Electro Wizard Magic Archer Ram Rider
Giant Snowball Earthquake Bandit Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Giant Snowball Earthquake P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Giant Snowball Magic Archer
P.E.K.K.A Bandit Skeletons Electro Wizard Ram Rider
P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A Skeletons Bandit Ram Rider
Skeletons Giant Snowball Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Skeletons Bandit Electro Wizard Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Giant Snowball Bandit Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Giant Snowball Electro Wizard
P.E.K.K.A Skeletons Bandit Ram Rider
Magic Archer
Electro Wizard Skeletons P.E.K.K.A Magic Archer
Giant Snowball Earthquake P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Bandit
Giant Snowball Bandit Electro Wizard Magic Archer Ram Rider
Earthquake Bandit Magic Archer
Earthquake
Giant Snowball Earthquake Magic Archer
Giant Snowball Magic Archer Ram Rider
Earthquake Magic Archer
Earthquake Giant Snowball Magic Archer Ram Rider
Giant Snowball Bandit Ram Rider
Giant Snowball Electro Wizard
Earthquake Bandit Electro Wizard Magic Archer Ram Rider
Giant Snowball Magic Archer
Earthquake Giant Snowball Bandit Magic Archer
Earthquake Bandit Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Giant Snowball Bandit Magic Archer
Earthquake Magic Archer Bandit
Giant Snowball Earthquake
Giant Snowball Earthquake Bandit Electro Wizard Magic Archer
Giant Snowball Earthquake Magic Archer
Earthquake Magic Archer
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Magic Archer
Giant Snowball Earthquake Bandit Electro Wizard Magic Archer Ram Rider
Giant Snowball Bandit Magic Archer Ram Rider
Bandit Magic Archer
Giant Snowball Electro Wizard Magic Archer
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Earthquake Bandit Magic Archer
Giant Snowball Electro Wizard Magic Archer
P.E.K.K.A
Giant Snowball Earthquake Magic Archer
Earthquake Electro Wizard Bandit Magic Archer
Giant Snowball Electro Wizard Magic Archer Ram Rider
Electro Wizard Magic Archer
Giant Snowball Earthquake Magic Archer
Giant Snowball
P.E.K.K.A
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Bandit Electro Wizard Magic Archer

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