My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Royal Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Skeleton Dragons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Heal Spirit Hunter
The Log
Skeletons Royal Giant Heal Spirit Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Skeleton Dragons Heal Spirit
Royal Delivery
Skeletons Skeleton Dragons Heal Spirit Hunter Fisherman
Fireball
Skeleton Dragons Hunter Fisherman
Poison
Skeleton Dragons Hunter Fisherman
Lightning
Skeleton Dragons Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit The Log Fisherman Skeleton Dragons Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit The Log Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Dragons
Royal Giant Heal Spirit Fisherman
Royal Giant
Heal Spirit Fireball Hunter Fisherman Skeleton Dragons The Log
Heal Spirit
Royal Giant Skeleton Dragons Hunter
Fireball
Royal Giant The Log
Hunter
Royal Giant Fisherman Heal Spirit
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Hunter Skeleton Dragons The Log

Defense Synergies 4 8

Skeletons
Fisherman Skeleton Dragons Hunter The Log
Skeleton Dragons
The Log Skeletons Fireball Hunter Fisherman
Royal Giant
Heal Spirit
Fireball
The Log Skeleton Dragons
Hunter
Fisherman Skeletons Skeleton Dragons The Log
The Log
Skeleton Dragons Fireball Skeletons Hunter Fisherman
Fisherman
Skeletons Hunter Skeleton Dragons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball The Log
Hunter Skeletons Skeleton Dragons The Log Fisherman
Hunter Fisherman Skeletons Skeleton Dragons
Hunter Skeletons Skeleton Dragons Fisherman
Fireball The Log
Fireball The Log Skeletons Skeleton Dragons Hunter
Skeleton Dragons Hunter Fireball
Skeleton Dragons Fireball The Log
Hunter Skeletons Fisherman
Skeletons Hunter Fisherman
Skeleton Dragons Skeletons Fireball Hunter The Log Fisherman
Skeleton Dragons Hunter Fireball
Hunter Skeletons Skeleton Dragons Fireball The Log
Fireball Skeleton Dragons Hunter The Log
Hunter
Fireball Hunter The Log Fisherman
Skeletons Skeleton Dragons Fireball Hunter Fisherman
Fireball Skeleton Dragons Hunter The Log Fisherman
Hunter The Log Skeleton Dragons Fireball Fisherman
Hunter Fisherman
Skeleton Dragons Fireball Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Fisherman
Fireball Skeleton Dragons Hunter The Log Fisherman
Skeletons Hunter The Log Fisherman
Hunter Fireball The Log Fisherman
Skeletons Hunter Fisherman
Skeleton Dragons Fireball Skeletons Hunter
Skeletons Fireball Hunter
Hunter Fisherman
Skeletons Skeleton Dragons Fireball The Log
Skeletons Skeleton Dragons
Hunter
Fireball The Log
Skeletons Fireball Hunter
Skeleton Dragons Fireball
Skeletons Skeleton Dragons Fireball Hunter The Log Fisherman
Skeleton Dragons Fireball Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons The Log
Fireball Skeleton Dragons The Log Fisherman
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball The Log
Fireball Skeleton Dragons The Log
Skeleton Dragons Fireball Hunter
Skeleton Dragons The Log
Fireball The Log Skeleton Dragons Hunter
Fireball The Log Skeleton Dragons Fisherman
Fireball Fisherman
Skeleton Dragons Fireball The Log Fisherman
Fireball Skeleton Dragons
Skeleton Dragons Fireball Hunter The Log Fisherman
Skeleton Dragons Fireball Fisherman
Skeleton Dragons Fireball The Log Fisherman
Skeleton Dragons Fireball Hunter The Log
Skeleton Dragons Fireball The Log
Fireball
Skeleton Dragons Fisherman
Skeleton Dragons Fireball Hunter The Log Fisherman
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball
The Log Fisherman
Skeleton Dragons Fireball The Log
The Log Skeleton Dragons Fireball Hunter
Fisherman
Fireball The Log Skeleton Dragons Hunter Fisherman
Fireball Skeleton Dragons The Log Fisherman
Fireball Skeleton Dragons The Log Fisherman
Skeleton Dragons Fireball Hunter
Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball Hunter The Log
Skeleton Dragons Fireball
Fireball The Log
Fireball
Fireball Skeleton Dragons Hunter
The Log Fireball
Fireball Skeleton Dragons Hunter
The Log Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball
Fireball The Log

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