My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon Ice Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Electro Dragon Ice Wizard Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch Ram Rider
Giant Snowball
Skeletons Electro Dragon Night Witch Ram Rider
Zap
Skeletons Night Witch Ram Rider
Barbarian Barrel
Skeletons Rascals Ice Wizard Night Witch
The Log
Skeletons Rascals Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Rascals Night Witch
Royal Delivery
Skeletons Rascals Electro Dragon Ice Wizard Night Witch Ram Rider
Fireball
Rascals Electro Dragon Ice Wizard Night Witch Ram Rider
Poison
Rascals Electro Dragon Ice Wizard Night Witch
Lightning
Electro Dragon Ice Wizard Night Witch Ram Rider
Rocket
Rascals Electro Dragon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Ice Wizard Night Witch Rascals Electro Dragon Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Ice Wizard Night Witch

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Electro Dragon Ram Rider
Rocket
Electro Dragon
Rascals Ice Wizard
The Log
Ram Rider
Ice Wizard
Electro Dragon Ram Rider
Night Witch
Ram Rider
Rascals The Log Ice Wizard

Defense Synergies 0 13

Skeletons
Electro Dragon The Log Ice Wizard Night Witch Ram Rider
Rascals
The Log
Rocket
The Log
Electro Dragon
Skeletons The Log Ice Wizard
The Log
Skeletons Rascals Rocket Electro Dragon Ice Wizard Night Witch Ram Rider
Ice Wizard
Skeletons Electro Dragon The Log Night Witch
Night Witch
Skeletons The Log Ice Wizard
Ram Rider
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Dragon The Log Ram Rider
Skeletons Rascals Electro Dragon The Log Ice Wizard Night Witch Ram Rider
Rocket Ram Rider Skeletons Rascals Electro Dragon Ice Wizard Night Witch
Night Witch Skeletons Rascals Electro Dragon Ice Wizard Ram Rider
Rocket The Log
The Log Skeletons Rascals Electro Dragon Ice Wizard Night Witch
Rocket Ram Rider Rascals Electro Dragon Ice Wizard Night Witch
Rocket Rascals Electro Dragon The Log Ram Rider
Skeletons Rascals Ice Wizard Night Witch
Skeletons Rascals Ice Wizard Night Witch
Ice Wizard Skeletons Rascals Electro Dragon The Log Night Witch Ram Rider
Rascals Electro Dragon Ice Wizard Night Witch Ram Rider
Night Witch Skeletons Rascals Rocket Electro Dragon The Log Ice Wizard Ram Rider
Rocket Rascals Electro Dragon The Log Night Witch
Rascals Ram Rider
Rocket Rascals The Log Ram Rider
Skeletons Rascals Electro Dragon Night Witch
Rascals Electro Dragon The Log Ice Wizard Night Witch Ram Rider
The Log Rascals Electro Dragon Ice Wizard Ram Rider
Ram Rider
Rascals Electro Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons
Rocket Electro Dragon The Log
Skeletons Rascals Rocket Electro Dragon The Log Ram Rider
Rocket Rascals The Log Night Witch Ram Rider
Skeletons Rascals Night Witch Ram Rider
Rocket Skeletons Rascals Electro Dragon Ice Wizard Ram Rider
Rascals Rocket Skeletons Ice Wizard Night Witch Ram Rider
Rascals
Rocket Electro Dragon Skeletons The Log
Skeletons
Rascals Electro Dragon
Rocket The Log
Rascals Rocket Skeletons Night Witch Ram Rider
Rascals Electro Dragon
Rascals Electro Dragon Skeletons Rocket The Log Night Witch
Rascals Electro Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Electro Dragon The Log
Electro Dragon The Log Ice Wizard Ram Rider
Rocket Electro Dragon The Log
Rascals Rocket The Log
Rocket The Log
Rocket Electro Dragon Ice Wizard Ram Rider
The Log
The Log Electro Dragon Ice Wizard Ram Rider
The Log Electro Dragon Ram Rider
Rocket Electro Dragon Night Witch
Rocket Electro Dragon The Log Ram Rider
Rocket Electro Dragon
Rocket The Log
Rocket Electro Dragon
The Log
Rocket Electro Dragon The Log
Rocket Electro Dragon The Log
Rocket
Rocket Night Witch
Rocket Electro Dragon The Log
Rocket Electro Dragon The Log
Rocket The Log Night Witch
Rocket
Rocket The Log
Rocket Electro Dragon The Log
The Log Electro Dragon Ice Wizard
The Log Electro Dragon Ice Wizard Ram Rider
Electro Dragon The Log Ram Rider
Rocket The Log
Electro Dragon Ice Wizard Night Witch
Rocket Electro Dragon
Night Witch
Rocket Electro Dragon The Log Night Witch
Rocket Electro Dragon
Rocket The Log
Rocket Electro Dragon Night Witch
Rocket Electro Dragon Ice Wizard Ram Rider
The Log
Rascals Rocket Electro Dragon
The Log Electro Dragon
Rocket
Electro Dragon
Electro Dragon Rascals Rocket The Log
Rocket Electro Dragon
Electro Dragon Rocket The Log

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