My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Giant Zappies Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Zappies Lumberjack
Zap
Skeletons Firecracker Royal Giant Zappies Inferno Tower
Barbarian Barrel
Skeletons Firecracker Zappies Inferno Tower Lumberjack
The Log
Skeletons Firecracker Royal Giant Zappies Lumberjack
Earthquake
Skeletons Firecracker Zappies Inferno Tower
Arrows
Skeletons Firecracker Zappies
Royal Delivery
Skeletons Firecracker Zappies Lumberjack
Fireball
Firecracker Zappies Inferno Tower Lumberjack
Poison
Firecracker Zappies Inferno Tower
Lightning
Inferno Tower Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Void Zappies Lumberjack Inferno Tower Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Void Zappies

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant Zappies Lumberjack
Royal Giant
Firecracker Lightning Zappies Void Lumberjack
Zappies
Firecracker Royal Giant Lumberjack
Inferno Tower
Void
Royal Giant
Lightning
Royal Giant
Lumberjack
Firecracker Royal Giant Zappies

Defense Synergies 0 9

Skeletons
Firecracker Zappies Inferno Tower Lumberjack
Firecracker
Skeletons Zappies Inferno Tower Lumberjack
Royal Giant
Zappies
Skeletons Firecracker Lumberjack
Inferno Tower
Skeletons Firecracker Lumberjack
Void
Lightning
Lumberjack
Skeletons Firecracker Zappies Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Zappies Inferno Tower Void
Inferno Tower Lumberjack Skeletons Firecracker Zappies
Inferno Tower Lumberjack Skeletons Zappies Void Lightning
Inferno Tower Lumberjack Skeletons Firecracker Zappies
Lightning Firecracker Lumberjack
Skeletons Firecracker Zappies Lumberjack
Inferno Tower Lightning Firecracker Zappies Void
Lightning Inferno Tower Void
Zappies Inferno Tower Skeletons Lumberjack
Skeletons Firecracker Zappies Inferno Tower Lumberjack
Skeletons Firecracker Zappies Lumberjack
Inferno Tower Firecracker Zappies
Inferno Tower Lumberjack Skeletons Zappies Lightning
Firecracker Zappies Lumberjack
Inferno Tower Zappies Lumberjack
Inferno Tower Zappies Lightning Lumberjack
Skeletons Firecracker Zappies Inferno Tower Lumberjack
Firecracker Zappies Lumberjack
Firecracker Zappies Lumberjack
Zappies Inferno Tower Lumberjack
Firecracker Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zappies Inferno Tower Void
Void Firecracker Lightning Lumberjack
Zappies Lumberjack Skeletons Inferno Tower Lightning
Lightning Lumberjack Zappies Inferno Tower
Inferno Tower Skeletons Zappies Lumberjack
Firecracker Skeletons Zappies
Skeletons Zappies Inferno Tower Void Lightning Lumberjack
Inferno Tower Zappies Lumberjack
Void Lightning Skeletons Firecracker Zappies Inferno Tower
Inferno Tower Skeletons Zappies
Zappies Inferno Tower Lumberjack
Lightning Void
Lightning Skeletons Zappies Inferno Tower Lumberjack
Firecracker Zappies
Zappies Inferno Tower Skeletons Firecracker Lightning Lumberjack
Firecracker Zappies Inferno Tower
Inferno Tower Void
Void
Inferno Tower Zappies Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Firecracker
Firecracker Void
Lightning Void
Lightning Firecracker Void
Firecracker
Firecracker
Firecracker
Firecracker Lightning
Void Firecracker Lightning
Lightning Void Lumberjack
Firecracker Void Lightning
Void Lightning Firecracker
Lightning Firecracker Void
Lightning Firecracker Void
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning
Void Lightning Firecracker
Lightning Firecracker Void
Lightning Void
Lightning Void
Void Lightning
Lightning Void
Firecracker
Firecracker Void Lightning
Void Lightning
Void Lightning Firecracker
Lightning Firecracker Void
Lightning Firecracker Zappies Void
Lightning Void
Void Lightning
Void Lightning Firecracker Zappies
Firecracker Lightning
Lightning Zappies Void
Lightning Firecracker Zappies
Void Lightning Firecracker Lumberjack
Firecracker Lightning
Void Lightning
Firecracker
Firecracker Zappies Lightning
Firecracker Zappies Void Lightning
Void Lightning Firecracker
Lightning Firecracker Void
Lightning Void

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