My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Mortar Goblin Barrel Witch
Barbarian Barrel
Skeletons Mortar Goblin Barrel Witch Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Skeletons Mortar Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Goblin Barrel Witch Electro Wizard
Fireball
Mortar Goblin Barrel Witch Electro Wizard
Poison
Mortar Witch Electro Wizard
Lightning
Mortar Mini P.E.K.K.A Witch Electro Wizard
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Goblin Barrel Mortar Mini P.E.K.K.A Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Goblin Barrel

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
The Log
Mini P.E.K.K.A
Mirror The Log Electro Wizard
Mirror
Goblin Barrel The Log Mini P.E.K.K.A
Goblin Barrel
Mirror
Witch
The Log
Mirror Mortar Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A

Defense Synergies 2 15

Skeletons
Mortar Mini P.E.K.K.A Witch The Log Electro Wizard
Mortar
Skeletons Mirror The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Mirror Witch
Mirror
Mortar Mini P.E.K.K.A The Log Electro Wizard
Goblin Barrel
Witch
Skeletons Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Skeletons Mortar Mirror Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Mortar Mirror Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log Electro Wizard
Mini P.E.K.K.A Skeletons Mortar Witch The Log Electro Wizard
Mortar Mini P.E.K.K.A Witch Skeletons Electro Wizard
Mini P.E.K.K.A Witch Skeletons Mortar Electro Wizard
Mini P.E.K.K.A The Log
The Log Skeletons Electro Wizard
Electro Wizard Mortar Witch
The Log Electro Wizard
Mini P.E.K.K.A Witch Skeletons Mortar
Skeletons Mini P.E.K.K.A Electro Wizard
Witch Electro Wizard Skeletons The Log
Witch Electro Wizard
Mortar Mini P.E.K.K.A Skeletons Witch The Log Electro Wizard
Mortar Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Mortar Electro Wizard
Mortar Mini P.E.K.K.A The Log Electro Wizard
Skeletons Mortar Mini P.E.K.K.A Witch Electro Wizard
Mortar Witch The Log Electro Wizard
Mortar Witch The Log Electro Wizard
Mini P.E.K.K.A Mortar Electro Wizard
Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Witch Electro Wizard
Electro Wizard Mortar Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Skeletons Mini P.E.K.K.A Witch
Skeletons Witch Electro Wizard
Mini P.E.K.K.A Skeletons Witch Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Mortar Mini P.E.K.K.A Witch The Log
Witch Skeletons
Mini P.E.K.K.A Witch
The Log Electro Wizard
Mini P.E.K.K.A Skeletons Witch
Witch
Witch Electro Wizard Skeletons Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log Electro Wizard
The Log
The Log
Mortar The Log
Witch
Mortar Witch The Log
The Log
The Log Mortar
Mini P.E.K.K.A Electro Wizard
Mortar The Log Electro Wizard
Mortar The Log
Mortar
Mortar The Log
Mortar Witch The Log
Mortar The Log
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A The Log Electro Wizard
Mortar Witch The Log
The Log
The Log
Mortar The Log
The Log Mortar Witch
Witch
Mortar The Log Witch Electro Wizard
Mortar Witch The Log
Mortar The Log
Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Mortar The Log
Electro Wizard
The Log
Electro Wizard Witch
Witch Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard
The Log Mortar
Witch The Log Electro Wizard
Witch Electro Wizard
Mortar Witch The Log Electro Wizard

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