My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elixir Golem Guards Ram Rider
Giant Snowball
Skeletons Minions Guards Ram Rider
Zap
Skeletons Minions Guards Ram Rider
Barbarian Barrel
Skeletons Elixir Golem Guards Executioner
The Log
Skeletons Elixir Golem Guards Ram Rider
Earthquake
Skeletons Elixir Golem Guards
Arrows
Skeletons Minions Guards
Royal Delivery
Skeletons Minions Elixir Golem Guards Executioner Ram Rider
Fireball
Minions Elixir Golem Executioner Ram Rider
Poison
Minions Elixir Golem Guards Executioner
Lightning
Executioner Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Minions Elixir Golem Guards Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Elixir Golem Ram Rider
Elixir Golem
Minions Mirror Executioner The Log
Mirror
The Log Elixir Golem Ram Rider
Guards
The Log Ram Rider
Executioner
Elixir Golem The Log
The Log
Mirror Elixir Golem Guards Executioner Ram Rider
Ram Rider
Minions Mirror Guards The Log

Defense Synergies 0 12

Skeletons
Minions Executioner The Log Ram Rider
Minions
Skeletons The Log Ram Rider
Elixir Golem
Mirror
Executioner The Log
Guards
Executioner The Log
Executioner
Skeletons Mirror Guards The Log
The Log
Skeletons Minions Mirror Guards Executioner Ram Rider
Ram Rider
Skeletons Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner The Log Ram Rider
Skeletons Minions Executioner The Log Ram Rider
Ram Rider Skeletons Minions Executioner
Skeletons Minions Guards Ram Rider
The Log
The Log Skeletons Minions Guards Executioner
Minions Ram Rider Executioner
The Log Ram Rider
Skeletons Minions
Guards Skeletons
Minions Guards Executioner Skeletons The Log Ram Rider
Minions Executioner Ram Rider
Skeletons Minions Guards The Log Ram Rider
Executioner Minions Guards The Log
Ram Rider
The Log Ram Rider
Skeletons Minions Executioner
Minions Guards Executioner The Log Ram Rider
Executioner The Log Minions Guards Ram Rider
Ram Rider
Minions Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons
Executioner The Log
Guards Skeletons Minions The Log Ram Rider
Guards The Log Ram Rider
Skeletons Guards Executioner Ram Rider
Executioner Skeletons Minions Ram Rider
Guards Skeletons Minions Ram Rider
Skeletons Minions The Log
Skeletons Guards
Minions Guards
Guards The Log
Skeletons Guards Executioner Ram Rider
Executioner
Guards Skeletons Minions Executioner The Log
Minions Executioner The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Executioner The Log Ram Rider
The Log
Guards The Log
Executioner The Log
Executioner Minions Ram Rider
Executioner The Log
The Log Executioner Ram Rider
The Log Ram Rider
Minions Guards
The Log Ram Rider
Executioner
Executioner The Log
Minions
The Log
Executioner The Log
Executioner The Log
Minions
Executioner The Log
The Log
Minions The Log
The Log
The Log
The Log Executioner
The Log Executioner Ram Rider
The Log Ram Rider
The Log
Executioner
Minions Guards
The Log
The Log
Minions Guards
Executioner Ram Rider
The Log
Executioner
The Log Executioner
Executioner
Minions Guards The Log
Executioner
Executioner The Log

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