My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Prince
Giant Snowball
Skeletons Minions Cannon Little Prince
Zap
Skeletons Minions Cannon Prince Little Prince
Barbarian Barrel
Skeletons Cannon Little Prince
The Log
Skeletons Cannon Prince Little Prince
Earthquake
Skeletons Cannon
Arrows
Skeletons Minions Little Prince
Royal Delivery
Skeletons Minions Prince Little Prince
Fireball
Minions Cannon Little Prince
Poison
Minions Cannon Little Prince
Lightning
Cannon Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Minions Cannon Little Prince Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Minions

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Rage Mega Knight Prince
Cannon
Rage
Minions Prince
Prince
Mega Knight Minions Rage The Log Little Prince
The Log
Prince Mega Knight Little Prince
Mega Knight
Minions Prince The Log
Little Prince
Prince The Log

Defense Synergies 3 12

Skeletons
Cannon Minions Prince The Log Little Prince
Minions
Skeletons Cannon Prince The Log Mega Knight
Cannon
Skeletons The Log Minions Prince Little Prince
Rage
Prince
The Log Skeletons Minions Cannon
The Log
Cannon Prince Skeletons Minions Mega Knight Little Prince
Mega Knight
Minions The Log
Little Prince
Skeletons Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon The Log
Skeletons Minions Cannon Prince The Log Mega Knight
Cannon Prince Mega Knight Skeletons Minions
Cannon Prince Skeletons Minions Mega Knight
Prince The Log Mega Knight
The Log Skeletons Minions Cannon Mega Knight
Minions Cannon Little Prince
Cannon The Log Mega Knight
Cannon Skeletons Minions Prince
Skeletons Cannon Prince Mega Knight Little Prince
Minions Skeletons Cannon The Log Mega Knight
Minions
Cannon Prince Mega Knight Skeletons Minions The Log
Mega Knight Minions Cannon Prince The Log
Cannon Prince Mega Knight
Cannon Prince The Log Mega Knight
Mega Knight Skeletons Minions Cannon Prince
Cannon Mega Knight Minions Prince The Log Little Prince
The Log Minions Cannon Mega Knight Little Prince
Cannon Prince
Mega Knight Minions Cannon Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Prince
Prince The Log Mega Knight
Mega Knight Skeletons Minions Prince The Log
Prince Mega Knight The Log
Skeletons Cannon Prince Mega Knight
Skeletons Minions
Prince Skeletons Minions
Mega Knight Prince
Mega Knight Skeletons Minions Prince The Log
Skeletons Cannon
Mega Knight Minions Prince
Mega Knight Prince The Log
Prince Mega Knight Skeletons Cannon
Cannon Mega Knight
Skeletons Minions Prince The Log Little Prince
Minions Mega Knight Cannon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Prince The Log
The Log Mega Knight
Minions
The Log
The Log
The Log
Minions Prince
Prince The Log
The Log
Minions
Prince The Log
The Log
The Log Mega Knight
Minions
Prince The Log Mega Knight
The Log Mega Knight Little Prince
Minions Prince The Log Mega Knight
Prince The Log
The Log
The Log Mega Knight Little Prince
The Log
Prince The Log Mega Knight
The Log
Little Prince
Minions
The Log Mega Knight
Prince Mega Knight
The Log
Minions Prince
The Log
Prince Mega Knight
The Log
Prince Mega Knight
Minions The Log
Prince The Log Mega Knight Little Prince

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