My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Dark Prince Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Minion Horde Dark Prince
Giant Snowball
Skeletons Bats Minions Minion Horde Lumberjack
Zap
Skeletons Bats Minions Minion Horde Dark Prince
Barbarian Barrel
Skeletons Dark Prince Lumberjack
The Log
Skeletons Dark Prince Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Bats Minions Minion Horde
Royal Delivery
Skeletons Bats Minions Minion Horde Dark Prince Lumberjack
Fireball
Minions Minion Horde Lumberjack
Poison
Bats Minions Minion Horde
Lightning
Dark Prince Lumberjack
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Minions Dark Prince Lumberjack Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Minions

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Minions Dark Prince Golem Lumberjack
Arrows
Golem Dark Prince Lumberjack
Minions
Bats Dark Prince Golem Lumberjack
Minion Horde
Dark Prince Golem Lumberjack
Dark Prince
Bats Arrows Minions Minion Horde Golem Lumberjack
Golem
Arrows Bats Minions Minion Horde Dark Prince Lumberjack
Lumberjack
Bats Arrows Minions Minion Horde Dark Prince Golem

Defense Synergies 0 12

Skeletons
Bats Minions Minion Horde Dark Prince Lumberjack
Bats
Skeletons Minions Dark Prince Lumberjack
Arrows
Dark Prince Lumberjack
Minions
Skeletons Bats Dark Prince Lumberjack
Minion Horde
Skeletons
Dark Prince
Skeletons Bats Arrows Minions
Golem
Lumberjack
Skeletons Bats Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Lumberjack Skeletons Bats Minions Dark Prince
Minion Horde Lumberjack Skeletons Bats Minions Dark Prince
Minion Horde Lumberjack Skeletons Bats Minions Dark Prince
Arrows Dark Prince Lumberjack
Arrows Skeletons Bats Minions Dark Prince Lumberjack
Bats Minions Minion Horde Arrows
Arrows
Minion Horde Skeletons Minions Lumberjack
Skeletons Minion Horde Dark Prince Lumberjack
Bats Minions Minion Horde Skeletons Arrows Dark Prince Lumberjack
Arrows Minions Minion Horde Bats
Minion Horde Lumberjack Skeletons Bats Minions Dark Prince
Bats Arrows Minions Minion Horde Dark Prince Lumberjack
Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde Skeletons Bats Arrows Minions Dark Prince Lumberjack
Arrows Bats Minions Minion Horde Dark Prince Lumberjack
Arrows Bats Minions Dark Prince Lumberjack
Lumberjack
Dark Prince Bats Arrows Minions Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Dark Prince
Arrows Lumberjack
Lumberjack Skeletons Bats Minions Minion Horde Dark Prince
Dark Prince Lumberjack Bats Minion Horde
Skeletons Minion Horde Dark Prince Lumberjack
Arrows Skeletons Bats Minions Minion Horde
Dark Prince Skeletons Bats Minions Minion Horde Lumberjack
Minion Horde Dark Prince Lumberjack
Minion Horde Skeletons Bats Minions Dark Prince
Skeletons Minion Horde
Bats Minions Minion Horde Dark Prince Lumberjack
Arrows Dark Prince
Dark Prince Skeletons Minion Horde Lumberjack
Minion Horde
Skeletons Bats Minions Minion Horde Dark Prince Lumberjack
Bats Arrows Minions Minion Horde Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Dark Prince
Arrows Minion Horde Dark Prince
Arrows Bats Minions Minion Horde
Arrows Minion Horde
Arrows
Arrows
Bats Minions Minion Horde Lumberjack
Arrows Minion Horde Dark Prince
Arrows
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Bats Minions Minion Horde
Arrows Dark Prince
Arrows
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Dark Prince
Minion Horde
Arrows
Arrows
Arrows
Bats Arrows Minion Horde
Bats Minions Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Bats Minions Dark Prince
Arrows
Arrows
Minion Horde Dark Prince Lumberjack
Arrows
Arrows
Minion Horde Dark Prince
Bats Minions Minion Horde
Bats
Dark Prince

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