My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Dark Prince X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Firecracker Dark Prince X-Bow Inferno Dragon
Barbarian Barrel
Skeletons Knight Firecracker Tesla Dark Prince X-Bow
The Log
Skeletons Firecracker Dark Prince X-Bow
Earthquake
Skeletons Firecracker Tesla X-Bow
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Dark Prince Inferno Dragon
Fireball
Firecracker Tesla X-Bow Inferno Dragon
Poison
Firecracker X-Bow
Lightning
Knight Tesla Dark Prince X-Bow Inferno Dragon
Rocket
X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Tesla Dark Prince Inferno Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker X-Bow The Log
Firecracker
Knight Dark Prince X-Bow Inferno Dragon
Tesla
Dark Prince
Firecracker X-Bow
X-Bow
Knight The Log Firecracker Dark Prince
The Log
X-Bow Knight
Inferno Dragon
Firecracker

Defense Synergies 9 13

Skeletons
Tesla X-Bow Knight Firecracker Dark Prince The Log Inferno Dragon
Knight
Firecracker Tesla X-Bow Skeletons The Log
Firecracker
Knight The Log Skeletons Tesla Dark Prince X-Bow
Tesla
Skeletons Knight X-Bow The Log Firecracker Dark Prince Inferno Dragon
Dark Prince
Skeletons Firecracker Tesla The Log
X-Bow
Skeletons Knight Tesla The Log Firecracker
The Log
Firecracker Tesla X-Bow Skeletons Knight Dark Prince Inferno Dragon
Inferno Dragon
Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla X-Bow The Log
Inferno Dragon Skeletons Knight Firecracker Tesla Dark Prince X-Bow The Log
Tesla Skeletons Knight Dark Prince Inferno Dragon
Tesla Inferno Dragon Skeletons Knight Firecracker Dark Prince
Firecracker Dark Prince X-Bow The Log
The Log Skeletons Firecracker Tesla Dark Prince X-Bow
Tesla Inferno Dragon Firecracker X-Bow
Tesla X-Bow The Log
Tesla Inferno Dragon Skeletons X-Bow
Knight Skeletons Firecracker Tesla Dark Prince
Skeletons Knight Firecracker Tesla Dark Prince X-Bow The Log
Tesla Inferno Dragon Firecracker
Tesla Skeletons Knight Dark Prince X-Bow The Log
Firecracker Tesla Dark Prince X-Bow The Log
Inferno Dragon Knight Tesla X-Bow
Tesla X-Bow The Log Inferno Dragon
Tesla Skeletons Knight Firecracker Dark Prince X-Bow
Tesla Knight Firecracker Dark Prince X-Bow The Log
The Log Knight Firecracker Tesla Dark Prince Inferno Dragon
Tesla Inferno Dragon
Dark Prince Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Dark Prince X-Bow
Knight Firecracker Tesla X-Bow The Log Inferno Dragon
Skeletons Knight Dark Prince The Log
Dark Prince Knight Tesla X-Bow The Log
Skeletons Knight Tesla Dark Prince Inferno Dragon
Firecracker Skeletons Tesla
Dark Prince Skeletons Knight Tesla
Knight Tesla Dark Prince Inferno Dragon
Skeletons Knight Firecracker Dark Prince X-Bow The Log Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Knight Tesla Dark Prince
Dark Prince The Log
Dark Prince Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Knight Firecracker Dark Prince X-Bow The Log Inferno Dragon
Firecracker Tesla Dark Prince The Log Inferno Dragon
Tesla
Tesla Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker X-Bow The Log
Firecracker X-Bow The Log
X-Bow The Log
Knight Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker
Firecracker The Log
X-Bow The Log Firecracker
The Log Firecracker X-Bow
X-Bow
Firecracker Knight Dark Prince X-Bow The Log
Firecracker
Knight Firecracker The Log
Firecracker X-Bow
Firecracker X-Bow The Log
X-Bow Firecracker The Log
Firecracker X-Bow The Log
Firecracker Dark Prince X-Bow The Log
Firecracker X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Firecracker The Log Dark Prince
Inferno Dragon
Firecracker X-Bow The Log
X-Bow The Log
Firecracker X-Bow The Log
Firecracker X-Bow
Firecracker
X-Bow The Log
Firecracker
Firecracker The Log
Dark Prince X-Bow
Firecracker
The Log
Knight Firecracker Dark Prince
The Log Firecracker
Firecracker Dark Prince
Firecracker The Log
Firecracker
Firecracker Dark Prince X-Bow The Log
Inferno Dragon
Firecracker

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