My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Battle Ram Elixir Collector Three Musketeers Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Three Musketeers
Giant Snowball
Skeletons Battle Ram Three Musketeers Little Prince
Zap
Skeletons Battle Ram Three Musketeers Little Prince
Barbarian Barrel
Skeletons Knight Battle Ram Three Musketeers Royal Ghost Little Prince
The Log
Skeletons Battle Ram Three Musketeers Little Prince
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Knight Battle Ram Three Musketeers Royal Ghost Little Prince
Fireball
Battle Ram Elixir Collector Three Musketeers Little Prince
Poison
Elixir Collector Three Musketeers Little Prince
Lightning
Knight Battle Ram Elixir Collector Three Musketeers Little Prince
Rocket
Elixir Collector Three Musketeers Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Elixir Collector Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Knight Royal Ghost Little Prince Battle Ram Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Knight Royal Ghost

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Battle Ram Three Musketeers Little Prince
Battle Ram
Knight Three Musketeers Royal Ghost
Elixir Collector
Three Musketeers
Knight Battle Ram Rage Royal Ghost
Rage
Three Musketeers
Royal Ghost
Battle Ram Three Musketeers Little Prince
Little Prince
Knight Royal Ghost

Defense Synergies 1 5

Skeletons
Knight Royal Ghost Little Prince
Knight
Little Prince Skeletons Three Musketeers
Battle Ram
Elixir Collector
Three Musketeers
Knight
Rage
Royal Ghost
Skeletons Little Prince
Little Prince
Knight Skeletons Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Skeletons Knight Three Musketeers
Three Musketeers Skeletons Knight
Three Musketeers Skeletons Knight
Skeletons Royal Ghost
Three Musketeers Little Prince
Three Musketeers Skeletons
Knight Skeletons Royal Ghost Little Prince
Skeletons Knight Royal Ghost
Three Musketeers
Skeletons Knight Three Musketeers
Three Musketeers Royal Ghost
Knight Three Musketeers
Three Musketeers
Three Musketeers Skeletons Knight
Knight Three Musketeers Royal Ghost Little Prince
Knight Royal Ghost Little Prince
Three Musketeers
Royal Ghost Knight Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Ghost
Knight Royal Ghost
Skeletons Knight
Knight
Skeletons Knight Three Musketeers
Skeletons Three Musketeers
Skeletons Knight
Knight
Skeletons Knight
Skeletons Three Musketeers
Knight
Skeletons Knight Three Musketeers
Three Musketeers
Skeletons Knight Three Musketeers Little Prince
Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Royal Ghost
Knight
Three Musketeers
Knight
Knight Three Musketeers
Three Musketeers
Three Musketeers
Three Musketeers
Three Musketeers
Little Prince
Little Prince
Royal Ghost
Little Prince
Three Musketeers
Knight Three Musketeers
Three Musketeers
Royal Ghost Little Prince

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