My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant Elite Barbarians
Giant Snowball
Skeletons Minions Little Prince
Zap
Skeletons Minions Royal Giant Little Prince
Barbarian Barrel
Skeletons Knight Elite Barbarians Little Prince
The Log
Skeletons Royal Giant Elite Barbarians Little Prince
Earthquake
Skeletons
Arrows
Skeletons Minions Little Prince
Royal Delivery
Skeletons Knight Minions Elite Barbarians Little Prince
Fireball
Minions Elite Barbarians Little Prince
Poison
Minions Little Prince
Lightning
Knight Elite Barbarians Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Knight Minions Little Prince Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Elite Barbarians The Log Little Prince
Minions
Knight Royal Giant Rage Elite Barbarians
Royal Giant
Minions Elite Barbarians The Log
Elite Barbarians
Rage Knight Minions Royal Giant The Log
Rage
Minions Elite Barbarians
The Log
Knight Royal Giant Elite Barbarians Little Prince
Little Prince
Knight The Log

Defense Synergies 2 9

Skeletons
Knight Minions Elite Barbarians The Log Little Prince
Knight
Minions Little Prince Skeletons The Log
Minions
Knight Skeletons The Log
Royal Giant
Elite Barbarians
Skeletons The Log
Rage
The Log
Skeletons Knight Minions Elite Barbarians Little Prince
Little Prince
Knight Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions The Log
Elite Barbarians Skeletons Knight Minions The Log
Skeletons Knight Minions Elite Barbarians
Elite Barbarians Skeletons Knight Minions
Elite Barbarians The Log
The Log Skeletons Minions
Minions Little Prince
The Log
Skeletons Minions Elite Barbarians
Knight Elite Barbarians Skeletons Little Prince
Minions Skeletons Knight The Log
Minions
Skeletons Knight Minions Elite Barbarians The Log
Minions The Log
Elite Barbarians Knight
Elite Barbarians The Log
Skeletons Knight Minions Elite Barbarians
Knight Minions Elite Barbarians The Log Little Prince
The Log Knight Minions Little Prince
Elite Barbarians
Knight Minions Elite Barbarians The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians
Knight Elite Barbarians The Log
Skeletons Knight Minions Elite Barbarians The Log
Knight Elite Barbarians The Log
Skeletons Knight Elite Barbarians
Skeletons Minions
Skeletons Knight Minions Elite Barbarians
Knight Elite Barbarians
Skeletons Knight Minions Elite Barbarians The Log
Skeletons
Knight Minions Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Skeletons Knight
Elite Barbarians Skeletons Knight Minions The Log Little Prince
Minions Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log
Minions
The Log
The Log
The Log
Minions Elite Barbarians
Knight The Log
Knight Elite Barbarians The Log
Minions
Elite Barbarians The Log
The Log
The Log
Minions
The Log
The Log Little Prince
Minions The Log
The Log
The Log
The Log Little Prince
The Log
The Log
The Log
Elite Barbarians Little Prince
Minions
Elite Barbarians
The Log
The Log
Minions
The Log
Knight
The Log
Elite Barbarians
Minions Elite Barbarians The Log
The Log Little Prince

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