My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Knight Goblin Barrel Electro Wizard Magic Archer
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Goblin Barrel Electro Wizard Magic Archer
Fireball
Goblin Barrel Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Barrel Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Barrel The Log Electro Wizard Magic Archer
Mini P.E.K.K.A
The Log Electro Wizard Magic Archer Mega Knight
Goblin Barrel
Knight Mega Knight
The Log
Knight Mini P.E.K.K.A Magic Archer Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Knight Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Mini P.E.K.K.A Goblin Barrel The Log Electro Wizard Magic Archer

Defense Synergies 4 14

Skeletons
Knight Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Knight
Electro Wizard Magic Archer Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Knight Magic Archer
Goblin Barrel
The Log
Mini P.E.K.K.A Skeletons Knight Electro Wizard Magic Archer Mega Knight
Electro Wizard
Knight Mini P.E.K.K.A Skeletons The Log Magic Archer Mega Knight
Magic Archer
Knight Skeletons Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Knight The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Knight Electro Wizard
Mini P.E.K.K.A Skeletons Knight Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Skeletons Electro Wizard Magic Archer Mega Knight
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Skeletons
Knight Skeletons Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Skeletons Knight The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Skeletons Knight The Log Electro Wizard
Mega Knight Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Skeletons Knight Mini P.E.K.K.A Electro Wizard
Mega Knight Knight The Log Electro Wizard Magic Archer
The Log Knight Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Knight Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Skeletons Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A The Log Magic Archer Mega Knight
Mega Knight Skeletons Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Knight The Log Electro Wizard
Skeletons Knight Mini P.E.K.K.A Mega Knight
Skeletons Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Electro Wizard Mega Knight Skeletons Knight Mini P.E.K.K.A The Log Magic Archer
Skeletons
Mega Knight Knight Mini P.E.K.K.A
Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Knight
Magic Archer Mega Knight
Electro Wizard Skeletons Knight Mini P.E.K.K.A The Log Magic Archer
Mega Knight Mini P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer Mega Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Mini P.E.K.K.A Electro Wizard
Knight The Log Electro Wizard Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight
The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log
Knight Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight

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