My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Hunter Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Inferno Tower Witch
Barbarian Barrel
Skeletons Knight Inferno Tower Hunter Witch
The Log
Skeletons Hog Rider Hunter Witch
Earthquake
Skeletons Hog Rider Inferno Tower Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Knight Hog Rider Hunter Witch
Fireball
Hog Rider Inferno Tower Hunter Witch
Poison
Inferno Tower Hunter Witch
Lightning
Knight Inferno Tower Hunter Witch
Rocket
Hog Rider Inferno Tower Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Hog Rider Hunter Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Knight Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Hunter Witch The Log
Hog Rider
Knight The Log Hunter Witch Mega Knight
Inferno Tower
Hunter
Knight Hog Rider Mega Knight
Witch
Knight Hog Rider Mega Knight
The Log
Hog Rider Knight Mega Knight
Mega Knight
Hog Rider Hunter Witch The Log

Defense Synergies 3 13

Skeletons
Knight Inferno Tower Hunter Witch The Log
Knight
Inferno Tower Hunter Skeletons Witch The Log
Hog Rider
Inferno Tower
Knight The Log Skeletons Mega Knight
Hunter
Knight Skeletons The Log Mega Knight
Witch
Skeletons Knight The Log Mega Knight
The Log
Inferno Tower Skeletons Knight Hunter Witch Mega Knight
Mega Knight
Inferno Tower Hunter Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Hunter Skeletons Knight Witch The Log Mega Knight
Inferno Tower Hunter Witch Mega Knight Skeletons Knight
Inferno Tower Hunter Witch Skeletons Knight Mega Knight
The Log Mega Knight
The Log Skeletons Hunter Mega Knight
Inferno Tower Hunter Witch
Inferno Tower The Log Mega Knight
Inferno Tower Hunter Witch Skeletons
Knight Skeletons Inferno Tower Hunter Mega Knight
Witch Skeletons Knight Hunter The Log Mega Knight
Inferno Tower Hunter Witch
Inferno Tower Hunter Mega Knight Skeletons Knight Witch The Log
Mega Knight Hunter Witch The Log
Inferno Tower Knight Hunter Mega Knight
Inferno Tower Hunter The Log Mega Knight
Mega Knight Skeletons Knight Inferno Tower Hunter Witch
Mega Knight Knight Hunter Witch The Log
Hunter Witch The Log Knight Mega Knight
Inferno Tower Hunter
Mega Knight Knight Hunter Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Inferno Tower Witch
Knight Hunter The Log Mega Knight
Mega Knight Skeletons Knight Inferno Tower Hunter Witch The Log
Hunter Mega Knight Knight Inferno Tower The Log
Inferno Tower Skeletons Knight Hunter Witch Mega Knight
Skeletons Hunter Witch
Skeletons Knight Inferno Tower Hunter Witch
Inferno Tower Mega Knight Knight Hunter
Mega Knight Skeletons Knight Inferno Tower Witch The Log
Inferno Tower Witch Skeletons
Mega Knight Knight Inferno Tower Hunter Witch
Mega Knight The Log
Mega Knight Skeletons Knight Inferno Tower Hunter Witch
Witch Mega Knight
Inferno Tower Witch Skeletons Knight Hunter The Log
Mega Knight Inferno Tower Hunter Witch The Log
Inferno Tower
Mega Knight
Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log Mega Knight
Hunter Witch
Witch The Log
The Log Hunter
The Log
Knight The Log
Knight Hunter The Log
The Log
Hunter Witch The Log
The Log Mega Knight
Hunter The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Hunter Witch Mega Knight
Witch
The Log Hunter Witch
Witch The Log Mega Knight
The Log
Hunter Witch
Witch
Hunter The Log Mega Knight
Mega Knight
The Log
Witch
Hunter Witch
The Log
Knight Hunter Mega Knight
The Log
Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight
Mega Knight

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