My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Balloon X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Dart Goblin Balloon
Zap
Skeletons Firecracker Dart Goblin Balloon X-Bow
Barbarian Barrel
Skeletons Knight Firecracker Dart Goblin X-Bow
The Log
Skeletons Firecracker Dart Goblin X-Bow
Earthquake
Skeletons Firecracker X-Bow
Arrows
Skeletons Firecracker Dart Goblin
Royal Delivery
Skeletons Knight Firecracker Dart Goblin Balloon P.E.K.K.A
Fireball
Firecracker Dart Goblin Balloon X-Bow
Poison
Firecracker Dart Goblin Balloon X-Bow
Lightning
Knight Balloon X-Bow
Rocket
Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Dart Goblin Balloon X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Dart Goblin Balloon X-Bow The Log
Firecracker
Knight Dart Goblin Balloon X-Bow P.E.K.K.A
Dart Goblin
Knight Firecracker Balloon X-Bow P.E.K.K.A The Log
Balloon
Knight Firecracker Dart Goblin The Log
X-Bow
Knight The Log Firecracker Dart Goblin
P.E.K.K.A
Firecracker Dart Goblin The Log
The Log
X-Bow Knight Dart Goblin Balloon P.E.K.K.A

Defense Synergies 8 11

Skeletons
Dart Goblin X-Bow Knight Firecracker P.E.K.K.A The Log
Knight
Firecracker Dart Goblin X-Bow Skeletons The Log
Firecracker
Knight The Log Skeletons Dart Goblin X-Bow P.E.K.K.A
Dart Goblin
Skeletons Knight Firecracker X-Bow P.E.K.K.A The Log
Balloon
X-Bow
Skeletons Knight The Log Firecracker Dart Goblin
P.E.K.K.A
The Log Skeletons Firecracker Dart Goblin
The Log
Firecracker X-Bow P.E.K.K.A Skeletons Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin X-Bow The Log
P.E.K.K.A Skeletons Knight Firecracker Dart Goblin X-Bow The Log
P.E.K.K.A Skeletons Knight Dart Goblin
P.E.K.K.A Skeletons Knight Firecracker Dart Goblin
Firecracker X-Bow P.E.K.K.A The Log
The Log Skeletons Firecracker Dart Goblin X-Bow
Dart Goblin Firecracker X-Bow
Dart Goblin X-Bow P.E.K.K.A The Log
P.E.K.K.A Skeletons X-Bow
Knight Skeletons Firecracker Dart Goblin
Dart Goblin Skeletons Knight Firecracker X-Bow The Log
Firecracker Dart Goblin
P.E.K.K.A Skeletons Knight X-Bow The Log
Firecracker Dart Goblin X-Bow P.E.K.K.A The Log
P.E.K.K.A Knight X-Bow
X-Bow P.E.K.K.A The Log
Skeletons Knight Firecracker X-Bow P.E.K.K.A
Knight Firecracker Dart Goblin X-Bow The Log
The Log Knight Firecracker Dart Goblin
P.E.K.K.A Dart Goblin
Knight Firecracker Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons X-Bow P.E.K.K.A
Knight Firecracker X-Bow The Log
P.E.K.K.A Skeletons Knight The Log
P.E.K.K.A Knight X-Bow The Log
P.E.K.K.A Skeletons Knight
Firecracker Skeletons Dart Goblin
P.E.K.K.A Skeletons Knight Dart Goblin
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Firecracker X-Bow The Log
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A The Log
P.E.K.K.A Skeletons Knight
Firecracker Dart Goblin
Skeletons Knight Firecracker Dart Goblin X-Bow P.E.K.K.A The Log
Firecracker Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin X-Bow The Log
Firecracker Dart Goblin X-Bow The Log
Dart Goblin X-Bow The Log
Knight Firecracker Dart Goblin The Log
Firecracker The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
X-Bow The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin X-Bow
X-Bow
Firecracker Knight Dart Goblin X-Bow The Log
Firecracker Dart Goblin
Knight Firecracker Dart Goblin The Log
Firecracker Dart Goblin X-Bow
Firecracker Dart Goblin X-Bow The Log
X-Bow Firecracker Dart Goblin The Log
Firecracker Dart Goblin X-Bow The Log
Firecracker Dart Goblin X-Bow The Log
Firecracker Dart Goblin X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Firecracker The Log
Firecracker X-Bow The Log Dart Goblin
X-Bow The Log
Firecracker Dart Goblin X-Bow The Log
Firecracker Dart Goblin X-Bow
Firecracker Dart Goblin
Dart Goblin X-Bow The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Dart Goblin X-Bow
Firecracker Dart Goblin
The Log
Knight Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin X-Bow The Log
P.E.K.K.A
Firecracker Dart Goblin

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