My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Hunter Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Balloon Bandit
Giant Snowball
Skeletons Goblin Barrel Balloon
Zap
Skeletons Firecracker Goblin Barrel Balloon Bandit
Barbarian Barrel
Skeletons Knight Firecracker Goblin Barrel Hunter Bandit
The Log
Skeletons Firecracker Goblin Barrel Hunter Bandit
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Knight Firecracker Goblin Barrel Hunter Balloon Bandit
Fireball
Firecracker Goblin Barrel Hunter Balloon Bandit
Poison
Firecracker Hunter Balloon
Lightning
Knight Hunter Balloon Bandit
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Goblin Barrel Bandit Hunter Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Goblin Barrel Balloon Hunter The Log
Firecracker
Knight Goblin Barrel Balloon Bandit
Goblin Barrel
Knight Firecracker Balloon Bandit
Hunter
Knight Balloon Bandit
Balloon
Knight Firecracker Goblin Barrel Hunter The Log Bandit
The Log
Knight Balloon Bandit
Bandit
Firecracker Goblin Barrel Hunter Balloon The Log

Defense Synergies 3 11

Skeletons
Knight Firecracker Hunter The Log Bandit
Knight
Firecracker Hunter Skeletons The Log
Firecracker
Knight The Log Skeletons Hunter Bandit
Goblin Barrel
Hunter
Knight Skeletons Firecracker The Log Bandit
Balloon
The Log
Firecracker Skeletons Knight Hunter Bandit
Bandit
Skeletons Firecracker Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Hunter Skeletons Knight Firecracker The Log Bandit
Hunter Skeletons Knight Bandit
Hunter Skeletons Knight Firecracker Bandit
Firecracker The Log
The Log Skeletons Firecracker Hunter Bandit
Hunter Firecracker
The Log Bandit
Hunter Skeletons
Knight Skeletons Firecracker Hunter Bandit
Skeletons Knight Firecracker Hunter The Log Bandit
Hunter Firecracker
Hunter Skeletons Knight The Log Bandit
Firecracker Hunter The Log
Knight Hunter Bandit
Hunter The Log Bandit
Skeletons Knight Firecracker Hunter
Knight Firecracker Hunter The Log Bandit
Hunter The Log Knight Firecracker Bandit
Hunter
Knight Firecracker Hunter The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Bandit
Bandit Knight Firecracker Hunter The Log
Bandit Skeletons Knight Hunter The Log
Hunter Knight The Log Bandit
Skeletons Knight Hunter Bandit
Firecracker Skeletons Hunter
Skeletons Knight Hunter Bandit
Knight Hunter
Skeletons Knight Firecracker The Log Bandit
Skeletons
Knight Hunter
The Log
Skeletons Knight Hunter Bandit
Firecracker
Skeletons Knight Firecracker Hunter The Log
Firecracker Hunter The Log
Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Knight Firecracker The Log
Firecracker The Log
Firecracker Hunter
Firecracker The Log
The Log Firecracker Hunter
The Log Firecracker Bandit
Firecracker Knight The Log Bandit
Firecracker
Knight Firecracker Hunter The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker Hunter The Log Bandit
Firecracker The Log Bandit
Firecracker Hunter The Log Bandit
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Hunter
Firecracker The Log Hunter Bandit
The Log Bandit
Firecracker The Log Bandit
Firecracker Hunter
Firecracker
Hunter The Log Bandit
Firecracker
Firecracker The Log
Bandit
Firecracker Hunter
The Log
Knight Firecracker Hunter
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Bandit
Firecracker

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