My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Goblin Gang
Giant Snowball
Skeletons Spear Goblins Archers Goblin Gang
Zap
Skeletons Spear Goblins Archers Goblin Gang Mortar
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Archers Goblin Gang Mortar
The Log
Skeletons Ice Spirit Spear Goblins Archers Goblin Gang
Earthquake
Skeletons Spear Goblins Archers Goblin Gang Mortar
Arrows
Skeletons Ice Spirit Spear Goblins Archers Goblin Gang
Royal Delivery
Skeletons Ice Spirit Spear Goblins Archers Goblin Gang
Fireball
Archers Goblin Gang Mortar
Poison
Spear Goblins Archers Goblin Gang Mortar
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Zap Giant Snowball Archers Goblin Gang Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Spear Goblins Zap

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Spear Goblins Giant Snowball Archers Mortar
Spear Goblins
Ice Spirit Zap Giant Snowball Goblin Gang Mortar
Zap
Ice Spirit Spear Goblins Giant Snowball Archers Mortar
Giant Snowball
Ice Spirit Spear Goblins Zap Archers Mortar
Archers
Ice Spirit Zap Giant Snowball Mortar
Goblin Gang
Spear Goblins Mortar
Mortar
Ice Spirit Spear Goblins Zap Giant Snowball Archers Goblin Gang

Defense Synergies 3 24

Skeletons
Ice Spirit Spear Goblins Zap Giant Snowball Archers Mortar
Ice Spirit
Zap Goblin Gang Skeletons Spear Goblins Giant Snowball Archers Mortar
Spear Goblins
Skeletons Ice Spirit Zap Giant Snowball Archers Goblin Gang Mortar
Zap
Ice Spirit Skeletons Spear Goblins Giant Snowball Archers Goblin Gang Mortar
Giant Snowball
Goblin Gang Skeletons Ice Spirit Spear Goblins Zap Archers Mortar
Archers
Skeletons Ice Spirit Spear Goblins Zap Giant Snowball Goblin Gang Mortar
Goblin Gang
Ice Spirit Giant Snowball Spear Goblins Zap Archers Mortar
Mortar
Skeletons Ice Spirit Spear Goblins Zap Giant Snowball Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar
Skeletons Ice Spirit Zap Goblin Gang Mortar
Goblin Gang Mortar Skeletons Giant Snowball Archers
Skeletons Goblin Gang Mortar
Goblin Gang Skeletons Spear Goblins Zap Giant Snowball Archers
Giant Snowball Ice Spirit Spear Goblins Zap Archers Goblin Gang Mortar
Zap
Skeletons Goblin Gang Mortar
Goblin Gang Skeletons Ice Spirit Spear Goblins Giant Snowball Archers
Archers Goblin Gang Skeletons Spear Goblins Zap Giant Snowball
Spear Goblins Zap Giant Snowball Archers Goblin Gang
Mortar Skeletons Ice Spirit Zap Giant Snowball Goblin Gang
Ice Spirit Zap Giant Snowball Goblin Gang Mortar
Goblin Gang Mortar
Ice Spirit Zap Giant Snowball Goblin Gang Mortar
Skeletons Goblin Gang Mortar
Ice Spirit Mortar Spear Goblins Zap Giant Snowball Archers Goblin Gang
Zap Giant Snowball Mortar Ice Spirit Spear Goblins Archers
Mortar
Goblin Gang Spear Goblins Giant Snowball Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins Zap Giant Snowball Archers
Zap Giant Snowball Archers Goblin Gang Mortar
Goblin Gang Skeletons Ice Spirit Spear Goblins Zap
Goblin Gang Zap
Skeletons Goblin Gang
Skeletons Ice Spirit Zap Giant Snowball Archers Goblin Gang
Goblin Gang Skeletons Spear Goblins Archers
Zap Skeletons Ice Spirit Spear Goblins Giant Snowball Mortar
Skeletons Goblin Gang
Zap Giant Snowball
Skeletons Goblin Gang
Archers
Goblin Gang Skeletons Ice Spirit Spear Goblins Zap Archers Mortar
Zap Giant Snowball Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap Giant Snowball
Zap Giant Snowball Mortar
Ice Spirit Spear Goblins Zap Giant Snowball
Archers Mortar
Ice Spirit Zap Giant Snowball
Zap Giant Snowball Mortar
Giant Snowball Goblin Gang
Zap Mortar
Zap Giant Snowball Archers
Giant Snowball Mortar
Mortar
Zap Giant Snowball Mortar
Spear Goblins Zap Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Zap Giant Snowball Archers Mortar
Zap Giant Snowball Mortar
Giant Snowball
Zap Giant Snowball Mortar
Zap Giant Snowball Ice Spirit Mortar
Mortar Zap Giant Snowball
Zap Giant Snowball Mortar
Zap Mortar
Zap Giant Snowball Archers
Zap Ice Spirit Giant Snowball
Giant Snowball
Zap Giant Snowball Mortar
Zap Ice Spirit Giant Snowball
Giant Snowball
Zap Ice Spirit Spear Goblins Archers Goblin Gang
Zap Giant Snowball Archers
Goblin Gang
Zap Giant Snowball Mortar
Zap Giant Snowball
Zap Ice Spirit Giant Snowball Goblin Gang
Zap Giant Snowball
Zap Giant Snowball Mortar

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