My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Fire Spirit Miner
Zap
Skeletons Fire Spirit Mortar
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Mortar Ice Wizard
The Log
Skeletons Fire Spirit Ice Spirit
Earthquake
Skeletons Mortar
Arrows
Skeletons Fire Spirit Ice Spirit
Royal Delivery
Skeletons Fire Spirit Ice Spirit Miner Ice Wizard
Fireball
Mortar Ice Wizard
Poison
Mortar Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Giant Snowball Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Ice Spirit Giant Snowball Miner Ice Wizard Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Fire Spirit Ice Spirit

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner Giant Snowball Mortar
Ice Spirit
Giant Snowball Mortar Miner
Giant Snowball
Fire Spirit Ice Spirit Mortar Mirror Miner
Mortar
Miner Fire Spirit Ice Spirit Giant Snowball
Mirror
Miner Giant Snowball
Miner
Fire Spirit Mortar Mirror Ice Spirit Giant Snowball
Ice Wizard

Defense Synergies 1 17

Skeletons
Fire Spirit Ice Spirit Giant Snowball Mortar Ice Wizard
Fire Spirit
Skeletons Ice Spirit Giant Snowball
Ice Spirit
Skeletons Fire Spirit Giant Snowball Mortar Miner Ice Wizard
Giant Snowball
Mirror Skeletons Fire Spirit Ice Spirit Mortar Miner Ice Wizard
Mortar
Skeletons Ice Spirit Giant Snowball Mirror Ice Wizard
Mirror
Giant Snowball Mortar Ice Wizard
Miner
Ice Spirit Giant Snowball
Ice Wizard
Skeletons Ice Spirit Giant Snowball Mortar Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Skeletons Ice Spirit Mortar Ice Wizard
Mortar Skeletons Fire Spirit Giant Snowball Ice Wizard
Skeletons Mortar Ice Wizard
Skeletons Fire Spirit Giant Snowball Ice Wizard
Giant Snowball Fire Spirit Ice Spirit Mortar Ice Wizard
Skeletons Mortar Ice Wizard
Skeletons Fire Spirit Ice Spirit Giant Snowball Miner Ice Wizard
Ice Wizard Skeletons Giant Snowball
Giant Snowball Ice Wizard
Mortar Skeletons Fire Spirit Ice Spirit Giant Snowball Ice Wizard
Fire Spirit Ice Spirit Giant Snowball Mortar
Mortar
Ice Spirit Giant Snowball Mortar
Skeletons Mortar
Fire Spirit Ice Spirit Mortar Giant Snowball Ice Wizard
Giant Snowball Mortar Fire Spirit Ice Spirit Ice Wizard
Mortar
Fire Spirit Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball Mortar Miner
Skeletons Ice Spirit
Skeletons
Fire Spirit Skeletons Ice Spirit Giant Snowball Ice Wizard
Skeletons Ice Wizard
Skeletons Ice Spirit Giant Snowball Mortar
Skeletons
Giant Snowball
Skeletons
Skeletons Ice Spirit Mortar
Giant Snowball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Giant Snowball Miner Ice Wizard
Miner
Fire Spirit Giant Snowball Mortar
Fire Spirit Ice Spirit Giant Snowball Ice Wizard
Fire Spirit Mortar
Fire Spirit Ice Spirit Giant Snowball Ice Wizard
Miner Giant Snowball Mortar
Fire Spirit Giant Snowball
Miner Mortar
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Mortar Miner
Mortar
Giant Snowball Mortar
Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Fire Spirit Giant Snowball Mortar
Fire Spirit Giant Snowball Mortar Miner
Giant Snowball
Giant Snowball Mortar
Giant Snowball Fire Spirit Ice Spirit Mortar Ice Wizard
Mortar Miner Giant Snowball Ice Wizard
Giant Snowball Mortar Miner
Miner Mortar
Fire Spirit Giant Snowball Ice Wizard
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Mortar Miner
Ice Spirit Giant Snowball
Giant Snowball
Fire Spirit Ice Spirit
Fire Spirit Giant Snowball Ice Wizard
Miner
Giant Snowball Mortar
Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Mortar Miner

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