My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Tesla Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Musketeer
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Musketeer
The Log
Skeletons Ice Spirit Firecracker Musketeer
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Musketeer
Fireball
Firecracker Tesla Musketeer
Poison
Bats Firecracker Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Zap Firecracker Tesla Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Zap

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Bats Firecracker Musketeer Mega Knight
Bats
Mega Knight Ice Spirit Zap Firecracker
Zap
Ice Spirit Firecracker Bats Musketeer Mega Knight
Firecracker
Zap Ice Spirit Bats Mega Knight
Tesla
Musketeer
Ice Spirit Zap Mega Knight
Mega Knight
Bats Ice Spirit Zap Firecracker Musketeer

Defense Synergies 6 20

Skeletons
Tesla Musketeer Ice Spirit Bats Zap Firecracker
Ice Spirit
Zap Musketeer Skeletons Bats Firecracker Tesla Mega Knight
Bats
Skeletons Ice Spirit Zap Firecracker Tesla Musketeer Mega Knight
Zap
Ice Spirit Mega Knight Skeletons Bats Firecracker Tesla Musketeer
Firecracker
Skeletons Ice Spirit Bats Zap Tesla Musketeer Mega Knight
Tesla
Skeletons Musketeer Ice Spirit Bats Zap Firecracker
Musketeer
Skeletons Ice Spirit Tesla Bats Zap Firecracker Mega Knight
Mega Knight
Zap Ice Spirit Bats Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Musketeer
Skeletons Ice Spirit Bats Zap Firecracker Tesla Musketeer Mega Knight
Tesla Mega Knight Skeletons Bats Musketeer
Tesla Skeletons Bats Firecracker Musketeer Mega Knight
Firecracker Mega Knight
Skeletons Bats Zap Firecracker Tesla Musketeer Mega Knight
Bats Tesla Musketeer Ice Spirit Zap Firecracker
Zap Tesla Musketeer Mega Knight
Tesla Skeletons Musketeer
Skeletons Ice Spirit Firecracker Tesla Musketeer Mega Knight
Bats Skeletons Zap Firecracker Tesla Musketeer Mega Knight
Tesla Musketeer Bats Zap Firecracker
Tesla Mega Knight Skeletons Ice Spirit Bats Zap Musketeer
Mega Knight Ice Spirit Bats Zap Firecracker Tesla
Tesla Mega Knight
Ice Spirit Zap Tesla Mega Knight
Tesla Mega Knight Skeletons Bats Firecracker Musketeer
Ice Spirit Tesla Mega Knight Bats Zap Firecracker Musketeer
Zap Ice Spirit Bats Firecracker Tesla Musketeer Mega Knight
Tesla Musketeer
Mega Knight Bats Firecracker Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla
Zap Firecracker Tesla Musketeer Mega Knight
Mega Knight Skeletons Ice Spirit Bats Zap Musketeer
Mega Knight Bats Zap Tesla Musketeer
Skeletons Tesla Musketeer Mega Knight
Firecracker Skeletons Ice Spirit Bats Zap Tesla Musketeer
Skeletons Bats Tesla Musketeer
Mega Knight Tesla
Zap Mega Knight Skeletons Ice Spirit Bats Firecracker
Skeletons Tesla Musketeer
Mega Knight Bats Tesla Musketeer
Mega Knight Zap
Mega Knight Skeletons Tesla
Firecracker Tesla Musketeer Mega Knight
Tesla Skeletons Ice Spirit Bats Zap Firecracker Musketeer
Bats Mega Knight Zap Firecracker Tesla Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Zap Musketeer
Firecracker Musketeer
Zap Firecracker Mega Knight
Firecracker Ice Spirit Bats Zap Musketeer
Firecracker Musketeer
Ice Spirit Zap Firecracker
Zap Firecracker
Bats Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer Mega Knight
Bats
Zap Firecracker Musketeer Mega Knight
Zap Firecracker Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Firecracker Ice Spirit Mega Knight
Firecracker Zap Musketeer
Zap Musketeer Mega Knight
Zap Firecracker Musketeer
Bats Zap Firecracker Musketeer
Zap Ice Spirit Bats Firecracker Musketeer
Zap Musketeer Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker
Zap Ice Spirit Bats Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer Mega Knight
Zap Firecracker Musketeer
Zap
Firecracker Musketeer Mega Knight
Zap Ice Spirit Bats Firecracker Musketeer
Firecracker Bats Zap Musketeer
Zap Firecracker Musketeer Mega Knight

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