My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Witch Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Goblin Barrel Witch
Barbarian Barrel
Skeletons Goblin Barrel Witch Electro Wizard
The Log
Skeletons Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Goblin Barrel Witch Electro Wizard
Fireball
Goblin Barrel Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Ice Golem Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Rage Goblin Barrel Electro Wizard Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem Rage Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Goblin Barrel Witch Electro Wizard
Rocket
Golem
Rage
Witch Electro Wizard
Goblin Barrel
Ice Golem Golem
Witch
Rage Ice Golem Golem
Golem
Rocket Goblin Barrel Witch Electro Wizard
Electro Wizard
Ice Golem Rage Golem

Defense Synergies 0 6

Skeletons
Ice Golem Witch Electro Wizard
Ice Golem
Skeletons Witch Electro Wizard
Rocket
Rage
Goblin Barrel
Witch
Skeletons Ice Golem Electro Wizard
Golem
Electro Wizard
Skeletons Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Electro Wizard
Skeletons Witch Electro Wizard
Rocket Witch Skeletons Electro Wizard
Witch Skeletons Electro Wizard
Rocket
Skeletons Electro Wizard
Rocket Electro Wizard Witch
Rocket Ice Golem Electro Wizard
Witch Skeletons
Skeletons Ice Golem Electro Wizard
Witch Electro Wizard Skeletons Ice Golem
Witch Electro Wizard
Skeletons Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Electro Wizard
Rocket Electro Wizard
Skeletons Witch Electro Wizard
Witch Electro Wizard
Witch Ice Golem Electro Wizard
Electro Wizard
Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Witch Electro Wizard
Electro Wizard Ice Golem Rocket
Skeletons Ice Golem Rocket Witch Electro Wizard
Rocket Ice Golem Electro Wizard
Skeletons Witch
Rocket Skeletons Ice Golem Witch Electro Wizard
Rocket Skeletons Ice Golem Witch Electro Wizard
Rocket Electro Wizard Skeletons Ice Golem Witch
Witch Skeletons
Witch
Rocket Electro Wizard
Rocket Skeletons Ice Golem Witch
Witch
Witch Electro Wizard Skeletons Ice Golem Rocket
Ice Golem Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Electro Wizard
Rocket
Ice Golem Rocket
Rocket
Ice Golem Rocket Witch
Witch
Ice Golem
Rocket Electro Wizard
Rocket Electro Wizard
Rocket
Rocket Ice Golem
Rocket
Ice Golem
Rocket Witch
Rocket
Rocket
Rocket
Rocket Electro Wizard
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Ice Golem Witch
Witch
Witch Electro Wizard
Witch
Rocket
Ice Golem Witch Electro Wizard
Rocket Electro Wizard Witch
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Rocket Witch
Rocket Witch Electro Wizard
Rocket Electro Wizard
Ice Golem
Rocket
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard

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