My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Goblins Bats Skeleton Barrel
Zap
Skeletons Goblins Bats Skeleton Barrel
Barbarian Barrel
Skeletons Goblins Skeleton Barrel Wizard
The Log
Skeletons Goblins Skeleton Barrel
Earthquake
Skeletons
Arrows
Skeletons Goblins Bats Skeleton Barrel
Royal Delivery
Skeletons Goblins Bats Skeleton Barrel Wizard P.E.K.K.A
Fireball
Skeleton Barrel Wizard
Poison
Bats Skeleton Barrel Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Bats Barbarian Barrel Arrows Skeleton Barrel Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Bats Barbarian Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Bats
Skeleton Barrel Barbarian Barrel P.E.K.K.A
Arrows
P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Bats Arrows
Wizard
P.E.K.K.A
Barbarian Barrel
Bats P.E.K.K.A
P.E.K.K.A
Arrows Bats Wizard Barbarian Barrel

Defense Synergies 0 13

Skeletons
Bats Wizard Barbarian Barrel P.E.K.K.A
Goblins
Wizard Barbarian Barrel
Bats
Skeletons Barbarian Barrel P.E.K.K.A
Arrows
Barbarian Barrel P.E.K.K.A
Skeleton Barrel
Wizard
Skeletons Goblins Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Skeletons Goblins Bats Arrows Wizard P.E.K.K.A
P.E.K.K.A
Skeletons Bats Arrows Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard Barbarian Barrel
P.E.K.K.A Skeletons Goblins Bats
P.E.K.K.A Skeletons Goblins Bats
P.E.K.K.A Skeletons Goblins Bats
Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Skeletons Goblins Bats
Bats Arrows Wizard
Arrows Skeleton Barrel Barbarian Barrel P.E.K.K.A
P.E.K.K.A Skeletons Goblins
Skeletons Goblins Barbarian Barrel
Goblins Bats Skeletons Arrows Wizard Barbarian Barrel
Arrows Bats Wizard
P.E.K.K.A Skeletons Bats Wizard
Wizard Goblins Bats Arrows Barbarian Barrel P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Skeletons Goblins Bats Arrows P.E.K.K.A
Arrows Goblins Bats Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Bats
P.E.K.K.A
Wizard Goblins Bats Arrows Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Barbarian Barrel P.E.K.K.A
Arrows Skeleton Barrel Wizard Barbarian Barrel
P.E.K.K.A Skeletons Goblins Bats
P.E.K.K.A Bats Barbarian Barrel
P.E.K.K.A Skeletons
Arrows Wizard Skeletons Bats Skeleton Barrel
P.E.K.K.A Skeletons Goblins Bats
P.E.K.K.A
P.E.K.K.A Skeletons Goblins Bats Barbarian Barrel
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Wizard
Wizard
Skeletons Goblins Bats Barbarian Barrel P.E.K.K.A
Bats Arrows Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Wizard Arrows Barbarian Barrel
Arrows Wizard Bats Skeleton Barrel
Arrows Wizard
Arrows Skeleton Barrel Wizard Barbarian Barrel
Arrows Skeleton Barrel Wizard
Goblins Bats
Arrows Skeleton Barrel Wizard Barbarian Barrel
Arrows Wizard
Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Barbarian Barrel
Arrows Skeleton Barrel Wizard Barbarian Barrel
Arrows Skeleton Barrel Wizard Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Skeleton Barrel Wizard Barbarian Barrel
Arrows Skeleton Barrel Wizard Barbarian Barrel
Arrows Wizard
Arrows Skeleton Barrel Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Skeleton Barrel Wizard Barbarian Barrel
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Barbarian Barrel
Bats Arrows Wizard
Bats Skeleton Barrel Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Skeleton Barrel Bats Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Wizard
Arrows Skeleton Barrel Wizard
Arrows
P.E.K.K.A
Bats
Bats
Skeleton Barrel Barbarian Barrel

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