My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Giant Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Firecracker
Barbarian Barrel
Skeletons Goblin Gang Firecracker
The Log
Skeletons Goblin Gang Firecracker
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Firecracker Fireball Monk Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Gang Firecracker Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Firecracker Monk
Firecracker
Goblin Gang Mega Knight Monk
Fireball
Mega Knight
Lightning
Electro Giant
Electro Giant
Lightning
Mega Knight
Firecracker Fireball
Monk
Goblin Gang Firecracker

Defense Synergies 0 5

Skeletons
Firecracker Monk
Goblin Gang
Firecracker
Firecracker
Skeletons Goblin Gang Mega Knight
Fireball
Mega Knight
Lightning
Electro Giant
Mega Knight
Firecracker Fireball
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Fireball
Skeletons Goblin Gang Firecracker Mega Knight Monk
Goblin Gang Mega Knight Skeletons Lightning
Skeletons Goblin Gang Firecracker Mega Knight Monk
Lightning Firecracker Fireball Mega Knight Monk
Goblin Gang Fireball Skeletons Firecracker Mega Knight
Lightning Goblin Gang Firecracker Fireball
Lightning Fireball Electro Giant Mega Knight Monk
Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Mega Knight
Goblin Gang Skeletons Firecracker Fireball Electro Giant Mega Knight
Goblin Gang Firecracker Fireball
Mega Knight Skeletons Goblin Gang Fireball Lightning
Fireball Mega Knight Goblin Gang Firecracker
Goblin Gang Mega Knight
Monk Goblin Gang Fireball Lightning Electro Giant Mega Knight
Mega Knight Skeletons Goblin Gang Firecracker Fireball
Fireball Mega Knight Goblin Gang Firecracker
Firecracker Fireball Mega Knight
Goblin Gang Mega Knight Firecracker Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Fireball Electro Giant
Fireball Goblin Gang Firecracker Lightning Mega Knight Monk
Goblin Gang Mega Knight Skeletons Lightning
Goblin Gang Lightning Mega Knight Fireball Monk
Skeletons Goblin Gang Mega Knight
Firecracker Fireball Electro Giant Skeletons Goblin Gang Monk
Goblin Gang Skeletons Fireball Lightning
Mega Knight
Lightning Mega Knight Skeletons Firecracker Fireball Monk
Skeletons Goblin Gang
Mega Knight
Lightning Mega Knight Monk Fireball Electro Giant
Lightning Mega Knight Skeletons Goblin Gang Fireball
Firecracker Fireball Electro Giant Mega Knight
Goblin Gang Electro Giant Skeletons Firecracker Fireball Lightning Monk
Mega Knight Firecracker Fireball Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Firecracker Monk
Firecracker Fireball Monk
Lightning Fireball
Lightning Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Electro Giant Monk
Firecracker
Fireball Firecracker Lightning
Fireball Monk Firecracker Lightning
Lightning Goblin Gang Fireball
Firecracker Lightning Monk Fireball
Fireball Lightning Monk Firecracker
Lightning Firecracker Fireball
Lightning Firecracker Fireball Monk
Lightning Firecracker Fireball
Lightning Firecracker Fireball
Lightning Firecracker Fireball Mega Knight
Lightning Monk Fireball
Lightning
Lightning Firecracker Fireball Mega Knight Monk
Lightning Firecracker Fireball Electro Giant Mega Knight Monk
Lightning Fireball Mega Knight Monk
Lightning Fireball
Lightning Monk
Lightning Fireball Monk
Firecracker Electro Giant Fireball Mega Knight
Firecracker Fireball Lightning Monk
Fireball Lightning Mega Knight Monk
Fireball Lightning Firecracker
Lightning Firecracker Fireball Electro Giant
Lightning Firecracker Fireball Electro Giant
Lightning Fireball
Lightning Fireball Mega Knight
Lightning Firecracker Fireball Monk
Mega Knight
Firecracker Fireball Lightning Monk
Lightning Goblin Gang Fireball
Fireball Lightning Firecracker Monk
Fireball
Fireball Lightning Goblin Gang Firecracker Mega Knight
Firecracker Fireball Lightning
Lightning Monk Fireball Electro Giant
Firecracker Mega Knight
Electro Giant Goblin Gang Firecracker Fireball Lightning
Firecracker Fireball Lightning
Lightning Firecracker Fireball Electro Giant Mega Knight Monk

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