My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Flying Machine Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Flying Machine Hog Rider Witch
Zap
Skeletons Firecracker Flying Machine Witch
Barbarian Barrel
Skeletons Firecracker Witch
The Log
Skeletons Firecracker Hog Rider Witch
Earthquake
Skeletons Firecracker Hog Rider Witch
Arrows
Skeletons Firecracker Flying Machine Witch
Royal Delivery
Skeletons Firecracker Flying Machine Hog Rider Witch
Fireball
Firecracker Flying Machine Hog Rider Witch
Poison
Firecracker Flying Machine Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Firecracker Flying Machine Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Flying Machine Mega Knight
Flying Machine
Firecracker Hog Rider Mega Knight
Hog Rider
Arrows Firecracker The Log Flying Machine Witch Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Flying Machine Hog Rider Witch The Log

Defense Synergies 2 11

Skeletons
Firecracker Flying Machine Witch The Log
Arrows
Mega Knight
Firecracker
The Log Skeletons Flying Machine Mega Knight
Flying Machine
Skeletons Firecracker The Log Mega Knight
Hog Rider
Witch
Skeletons The Log Mega Knight
The Log
Firecracker Skeletons Flying Machine Witch Mega Knight
Mega Knight
Arrows Firecracker Flying Machine Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine The Log
Skeletons Firecracker Flying Machine Witch The Log Mega Knight
Witch Mega Knight Skeletons
Witch Skeletons Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Skeletons Firecracker Flying Machine Mega Knight
Arrows Firecracker Flying Machine Witch
Arrows Flying Machine The Log Mega Knight
Witch Skeletons
Skeletons Firecracker Mega Knight
Witch Skeletons Arrows Firecracker Flying Machine The Log Mega Knight
Arrows Firecracker Flying Machine Witch
Mega Knight Skeletons Flying Machine Witch The Log
Mega Knight Arrows Firecracker Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Skeletons Arrows Firecracker Witch
Arrows Mega Knight Firecracker Flying Machine Witch The Log
Arrows Witch The Log Firecracker Flying Machine Mega Knight
Mega Knight Arrows Firecracker Flying Machine Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch
Arrows Firecracker Flying Machine The Log Mega Knight
Mega Knight Skeletons Witch The Log
Mega Knight The Log
Skeletons Witch Mega Knight
Arrows Firecracker Skeletons Flying Machine Witch
Skeletons Flying Machine Witch
Mega Knight
Mega Knight Skeletons Firecracker Flying Machine Witch The Log
Witch Skeletons
Mega Knight Flying Machine Witch
Mega Knight Arrows The Log
Mega Knight Skeletons Witch
Firecracker Flying Machine Witch Mega Knight
Witch Skeletons Firecracker Flying Machine The Log
Arrows Mega Knight Firecracker Flying Machine Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Flying Machine Witch
Arrows Firecracker Flying Machine Witch The Log
Arrows The Log Firecracker Flying Machine
Arrows The Log Firecracker Flying Machine
Firecracker Arrows Flying Machine The Log
Arrows Firecracker Flying Machine
Flying Machine Firecracker The Log
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine Witch The Log
Arrows Firecracker Flying Machine The Log Mega Knight
Arrows
Arrows Firecracker Flying Machine The Log Mega Knight
Arrows Firecracker Flying Machine Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Flying Machine The Log
Arrows Firecracker The Log Witch Mega Knight
Witch
Arrows Firecracker The Log Flying Machine Witch
Arrows Flying Machine Witch The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Flying Machine Witch
Firecracker Flying Machine Witch
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Flying Machine Witch
Arrows Firecracker Flying Machine Witch
Arrows The Log
Firecracker Flying Machine Mega Knight
Arrows The Log Firecracker Flying Machine
Arrows
Firecracker Flying Machine Mega Knight
Firecracker Flying Machine Witch The Log
Firecracker Flying Machine Witch
Firecracker Flying Machine Witch The Log Mega Knight

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