My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Valkyrie Elixir Collector Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Hog Rider Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Tesla Valkyrie Goblin Barrel Magic Archer
The Log
Skeletons Firecracker Hog Rider Goblin Barrel
Earthquake
Skeletons Firecracker Tesla Hog Rider Elixir Collector Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Valkyrie Hog Rider Goblin Barrel Magic Archer
Fireball
Firecracker Tesla Hog Rider Elixir Collector Goblin Barrel Magic Archer
Poison
Firecracker Elixir Collector Magic Archer
Lightning
Tesla Valkyrie Elixir Collector Magic Archer
Rocket
Valkyrie Hog Rider Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Goblin Barrel Tesla Valkyrie Hog Rider Magic Archer Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Goblin Barrel Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Valkyrie Goblin Barrel
Tesla
Valkyrie
Hog Rider Goblin Barrel Firecracker Magic Archer
Hog Rider
Firecracker Valkyrie Goblin Barrel Magic Archer
Elixir Collector
Goblin Barrel
Valkyrie Firecracker Hog Rider
Magic Archer
Valkyrie Hog Rider

Defense Synergies 2 6

Skeletons
Tesla Firecracker Magic Archer
Firecracker
Valkyrie Skeletons Tesla
Tesla
Skeletons Firecracker Valkyrie Magic Archer
Valkyrie
Firecracker Tesla Magic Archer
Hog Rider
Elixir Collector
Goblin Barrel
Magic Archer
Skeletons Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Magic Archer
Skeletons Firecracker Tesla Valkyrie
Tesla Skeletons Valkyrie
Tesla Skeletons Firecracker Valkyrie
Firecracker Valkyrie
Skeletons Firecracker Tesla Valkyrie Magic Archer
Tesla Firecracker Magic Archer
Tesla Valkyrie Magic Archer
Tesla Skeletons
Skeletons Firecracker Tesla Valkyrie
Valkyrie Skeletons Firecracker Tesla Magic Archer
Tesla Firecracker Magic Archer
Tesla Skeletons Valkyrie
Valkyrie Firecracker Tesla Magic Archer
Tesla
Tesla
Tesla Skeletons Firecracker Valkyrie
Tesla Valkyrie Firecracker Magic Archer
Valkyrie Firecracker Tesla Magic Archer
Tesla
Valkyrie Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla
Firecracker Tesla Valkyrie Magic Archer
Skeletons Valkyrie
Valkyrie Tesla
Skeletons Tesla Valkyrie
Firecracker Skeletons Tesla Magic Archer
Skeletons Tesla Valkyrie
Tesla Valkyrie
Skeletons Firecracker Valkyrie Magic Archer
Skeletons Tesla
Tesla Valkyrie
Valkyrie
Skeletons Tesla Valkyrie
Firecracker Tesla Valkyrie Magic Archer
Tesla Skeletons Firecracker Valkyrie Magic Archer
Valkyrie Firecracker Tesla Magic Archer
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Magic Archer
Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Firecracker Magic Archer
Firecracker Valkyrie Magic Archer
Magic Archer
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker

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